day03上午

一起来看流星雨

我打算今晚回宿舍前把这个代码重写在CSDN上默写一遍,这个flag回倒吗?我五小时后来回复。

package nlday03;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Menu;
import java.awt.MenuBar;
import java.awt.MenuItem;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class Star extends Frame implements ActionListener {
	public static final int FRAME_WIDTH = 800;
	public static final int FRAME_LENGTH = 600;//定义框架尺寸
	Toolkit tk = Toolkit.getDefaultToolkit(); // 获取屏幕的尺寸
	Dimension screenSize = tk.getScreenSize();
	int screenWidth = screenSize.width;
	int screenHeight = screenSize.height;
	int[] x = new int[60];
	int[] y = new int[60];
	Image image = null; // 定义画布
	MenuBar jmb = null; // 定义菜单吧台
	Menu jm, jma = null; // 定义菜单
	MenuItem jmi1, jmi2, jma1, jma2 = null; // 定义子菜单
	boolean printable = true;
	int flag = 10;

	public static void main(String[] args) {
		new Star();
	}

	public void update(Graphics g) {
		image = this.createImage(FRAME_WIDTH, FRAME_LENGTH);
		Graphics gps = image.getGraphics(); ***// 获取画布的画笔* **
		framePaint(gps);
		g.drawImage(image, 0, 0, null); // 将每次产生的图片覆盖Frame框
	}

	private void framePaint(Graphics g) {
		g.setFont(new Font("", Font.BOLD, 20));
		g.setColor(Color.yellow);
		g.fillOval(100, 100, 100, 100);
		g.setColor(Color.pink);
		g.fillOval(75, 75, 100, 100); // 用g画会闪

		for (int i = 0; i < x.length; i++) {
			int R = (int) (Math.random() * 255);
			int G = (int) (Math.random() * 255);
			int B = (int) (Math.random() * 255);
			g.setColor(new Color(R, G, B));
			g.drawString("★", x[i]++ % FRAME_WIDTH, y[i]++ % FRAME_LENGTH); // if(x[i]>800)
																			// x[i]=800;
																			// if(y[i]>600)
																			// y[i]=600;
		}
	}

	public Star() {
		jmb = new MenuBar(); // 初始化菜单吧台
		jm = new Menu("stop/continue"); // 初始化菜单
		jma = new Menu("加速/减速");

		jmb.add(jm);
		jmb.add(jma);

		jmi1 = new MenuItem("stop"); // 初始化子菜单
		jmi1.addActionListener(this);
		jmi1.setActionCommand("Stop");
		jma1 = new MenuItem("加速");
		jma1.addActionListener(this);
		jma1.setActionCommand("ACC");

		jmi2 = new MenuItem("continue");
		jmi2.addActionListener(this);
		jmi2.setActionCommand("Continue");
		jma2 = new MenuItem("减速");
		jma2.addActionListener(this);
		jma2.setActionCommand("DEC");

		jm.add(jmi1);
		jm.add(jmi2);
		jma.add(jma1);
		jma.add(jma2);

		for (int i = 0; i < x.length; i++) {
			x[i] = (int) (Math.random() * 800);
			y[i] = (int) (Math.random() * 550) + 50;
		}
		this.setMenuBar(jmb); // 将菜单吧台设置到框上
		this.setVisible(true); // 设置窗口可见
		this.setSize(FRAME_WIDTH, FRAME_LENGTH); // 设置窗口大小、设置窗口关闭模式
		this.addWindowListener(new WindowAdapter() {
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		// frame窗如何关闭窗口
		this.setResizable(false); // 设置窗口大小不可变
		this.setLocation(screenWidth / 2 - FRAME_WIDTH / 2, screenSize.height / 2 - FRAME_LENGTH / 2);
		this.setBackground(Color.pink);
		this.setTitle("和朱月一起看流星雨!");
		new Thread(new PaintThread()).start();
	}

	private class PaintThread implements Runnable {
		@Override
		public void run() {
			while (printable) { // 绘制、刷新闪烁、当做线程任务去做
				repaint();
				try {
					Thread.sleep(flag);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}

	@Override
	public void actionPerformed(ActionEvent e) {
		if (e.getActionCommand().equals("Stop")) {
			System.out.println("我点击了暂停");
			printable = false;
		} else if (e.getActionCommand().equals("Continue")) {
			System.out.println("我点击了继续");
			if (!printable) {
				printable = true;
				new Thread(new PaintThread()).start();
			}
		} else if (e.getActionCommand().equals("ACC")) {
			System.out.println("我点击了加速");
			flag = 1;
		} else if (e.getActionCommand().equals("DEC")) {
			System.out.println("我点击了减速");
			flag = 100;
		}
	}
}






效果图如下,本着少女心,把黑色星空改成粉色~
会流动下落的星星

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