原理部分参考 布莱森汉姆算法原理介绍
matlab程序
clc;
clear;
close all;
%% 测试二维bresenham algorithm
%读取图像
ImpRgb = imread('map.png');
global Imp;
Imp = rgb2gray(ImpRgb);
%使得图像占满整个figure窗口
imshow(Imp,'border','tight','initialmagnification','fit');
%set(gcf,'position',[0,0,60,80]);
size(Imp,1) %height
size(Imp,2) %width
hold on;
start_pt = [1,10];
goal_pt = [620,460];
plot(start_pt(1,1),start_pt(1,2),'ro','MarkerSize',5,'MarkerFaceColor','r');
plot(goal_pt(1,1),goal_pt(1,2),'go','MarkerSize',5,'MarkerFaceColor','g'); %x,y取值 返回y,x
hold on;
%plot(start_pt,goal_pt);
hold on;
vPts = bresenham_2d(start_pt, goal_pt);
plot(vPts(:,2), vPts(:,1),'b*');
%plot (pt(1,1), pt(1,2), 'r*'); %x,y
hold on;
function vPts = bresenham_2d(start_pt,goal_pt)
global Imp;
dx = abs(goal_pt(1,1) - start_pt(1,1));
dy = abs(goal_pt(1,2) - start_pt(1,2));
x = start_pt(1,1);
y = start_pt(1,2);
if (goal_pt(1,1) > start_pt(1,1))
s1 = 1;
elseif (goal_pt(1,1) < start_pt(1,1))
s1 = -1;
else
s1 = 0;
end
if (goal_pt(1,2) > start_pt(1,2))
s2 = 1;
elseif (goal_pt(1,2) < start_pt(1,2))
s2 = -1;
else
s2 = 0;
end
if (dy > dx)
temp = dx;
dx = dy;
dy = temp;
interchange = 1;
else
interchange = 0;
end
interchange;
p = 2*dy - dx;
vPts = [];
for i = 1:dx-1
if (p >= 0)
y = y + s2;
x = x + s1;
if (interchange == 0)
p = p + 2*(dy - dx);
else
p = p + 2*(dy - dx);
end
else
if (interchange == 0)
x = x + s1;
p = p + 2*dy;
else
y = y + s2;
p = p + 2*dy;
end
%p = p + 2*dy;
end
if (Imp(y,x) == 0)
disp('obs!');
return;
end
vPts = [vPts; y,x];
end
end
图像(其实就是在win下二维画图工具里面随便生成一张图片)
结果: