Shader "vertexAni"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {
}
_Magnitude("Magnitude",float) = 1 //波动幅度
_Frequency("Frequency",float) = 1 //波动频率
_Speed("Speed",
Unity Shader顶点动画
最新推荐文章于 2024-05-29 09:41:27 发布
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