Shader代码如下:
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {
}//渲染纹理
}
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
Shader代码如下:
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {
}//渲染纹理
}
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off