Socket服务器端笔记

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace _9.socket服务器端
{
    public partial class Form1 : Form
    {

        private List<Socket> proxSocket=new List<Socket>();
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            textBox1.Text = "192.168.0.100";
            textBox2.Text = "8080";
            //1.创建socket对象--1.设置网络寻址协议,2.数据传输方式,3.设置通信协议
            Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            this.textBox3.Text = "创建服务器端socket对象\r\n" + textBox3.Text;
            //2.绑定端口

            socket.Bind(new IPEndPoint(IPAddress.Parse(textBox1.Text), int.Parse(textBox2.Text)));
            //3.开启监听
            socket.Listen(10);
            //4.开始接收客户端连接
            this.textBox3.Text = "开始接收客户端连接\r\n" + textBox3.Text;

            ThreadPool.QueueUserWorkItem(new WaitCallback(SartSocket), socket);
        }

        private void SartSocket(object state)
        {

            while (true) {

                Socket prSocket = ((Socket)state).Accept();//在接受链接时候堵塞线程,直到有客户端链接

                this.textBox3.Invoke(new Action(() => {
                    this.textBox3.Text = string.Format(@"一个客户端:{0}连接上\r\n{1}", prSocket.RemoteEndPoint.ToString(), textBox3.Text);
                }));

                proxSocket.Add(prSocket);

                #region 初次代码
                //byte[] bytes = Encoding.Default.GetBytes("我是你大爷");

                //proxSocket.Send(bytes, 0, bytes.Length, SocketFlags.None);


                发送空字节消息,走了
                //proxSocket.Shutdown(SocketShutdown.Both);
                //this.textBox3.Invoke(new Action(() => {
                //    this.textBox3.Text = "关闭\r\n" + textBox3.Text;
                //}));
                //proxSocket.Close();

                socket.Shutdown(SocketShutdown.Both);
                ((Socket)state).Close();
                #endregion

                ThreadPool.QueueUserWorkItem(new WaitCallback(ReceiveDate), prSocket);
            }

        }
        private void ReceiveDate(object state)
        {
            //接受客户端来的消息
            byte[] data = new byte[1024 * 1024];
            while (true)
            {

                //方法的返回值表示实际上接收的数据长度(字节数)
                try {
                    int realLen = ((Socket)state).Receive(data, 0, data.Length, SocketFlags.None);
                    //表示对方退出了
                    if (realLen == 0)
                    {
                        this.textBox3.Invoke(new Action(() => {
                            textBox3.Text = $"客户端{ ((Socket)state).RemoteEndPoint.ToString()}退出了\r\n{ textBox3.Text}";
                        }));

                        ((Socket)state).Shutdown(SocketShutdown.Both);
                        ((Socket)state).Close();
                        proxSocket.Remove(((Socket)state));
                        return;
                    }
                    string x = Encoding.Default.GetString(data, 0, realLen);
                    this.textBox3.Invoke(new Action(() => {
                        textBox3.Text = $"接收客户端发送来的消息{ ((Socket)state).RemoteEndPoint.ToString()}{x}\r\n{ textBox3.Text}";
                    }));
                }
                catch{

                }
            }


        }
        private void button2_Click(object sender, EventArgs e)
        {
            if (proxSocket!=null) {
                foreach (var item in proxSocket)
                {
                    if (item.Connected) {
                        byte[] bytes = Encoding.Default.GetBytes(textBox4.Text + item.GetHashCode().ToString());
                        item.Send(bytes, 0, bytes.Length, SocketFlags.None);
                    }
                  
                }

            }
        }
    }
}

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