这是我第一次接触socket通信,并开启了第一次socket编程,下面就带大家一起检验一下我的学习成果。因为必要的业务需求,我开发了一个通信工具与厂家的软件通信,进行数据的发送与接收,关联业务数据。
这个通讯工具软件类似于网络调试助手,就是自动获取本机IP,自行输入端口号,当然与之通讯的软件也需要输入相同的IP和端口号,然后点击连接之后,通讯就建立了,下一步就是发送条码数据,客户端软件接收到条码数据后,进行相关业务操作后,把业务数据及时反馈给服务端软件(我开发的这个通讯工具软件),最后工具软件再将接收到的数据传入数据库。下面是源代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ScrewCommunicationTool
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
textIP.Text = Common.IPAddress;
labMsg.Text = "";
}
/// <summary>
/// 负责通信的Socket
/// </summary>
Socket socketSend;
/// <summary>
/// 负责监听Socket
/// </summary>
Socket socket;
/// <summary>
/// 存放连接的Socket
/// </summary>
Dictionary<string, Socket> dictionary = new Dictionary<string, Socket>();
/// <summary>
/// 开始监听
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnConnect_Click(object sender, EventArgs e)
{
//创建监听的Socket,
//SocketType.Stream 流式对应tcp协议
//Dgram,数据报对应UDP协议
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//创建IP地址和端口号
IPAddress ip = IPAddress.Parse(textIP.Text.Trim());
int port = Convert.ToInt32(textPort.Text.Trim());
IPEndPoint iPEndPoint = new IPEndPoint(ip, port);
//让负责监听的Socket绑定ip和端口号
socket.Bind(iPEndPoint);
//ShowLog("监听成功!" + ip + "\t" + port);//打印日志
//设置监听队列
socket.Listen(10);//一段时间内可以连接到的服务器的最大数量
Thread thread = new Thread(Listen);
thread.IsBackground = true;
thread.Start(socket);
}
/// <summary>
/// 使用线程来接收数据
/// </summary>
/// <param name="o"></param>
private void Listen(object o)
{
Socket socket = o as Socket;
while (true)
{
//负责监听的Socket是用来接收客户端连接
//创建负责通信的Socket
socketSend = socket.Accept();
dictionary.Add(textIP.Text.Trim(), socketSend);
//ShowLog(socketSend.RemoteEndPoint.ToString() + "已连接");
//开启新线程,接收客户端发来的信息
Thread th = new Thread(receive);
th.IsBackground = true;
th.Start(socketSend);
}
}
//服务器接收客户端传来的消息
private void receive(object o)
{
Socket socketSend = o as Socket;
while (true)
{
try
{
//客户端连接成功后,服务器接收客户端发来的消息
byte[] buffer = new byte[1024 * 1024 * 2];//2M大小
//接收到的有效字节数
int length = socketSend.Receive(buffer);
if (length == 0)
{
//ShowLog(socketSend.RemoteEndPoint.ToString() + "下线了。");
dictionary[socketSend.RemoteEndPoint.ToString()].Shutdown(SocketShutdown.Both);
dictionary[socketSend.RemoteEndPoint.ToString()].Disconnect(false);
dictionary[socketSend.RemoteEndPoint.ToString()].Close();
break;
}
string str = Encoding.UTF8.GetString(buffer, 0, length);
string msg = str.Replace("\0","");
labMsg.Text = msg;
//ShowLog(socketSend.RemoteEndPoint.ToString() + "\n\t" + str);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
/ <summary>
/ 日志打印
/ </summary>
/ <param name="str"></param>
//private void ShowLog(string str)
//{
// textLog.AppendText(str + "\r\n");
//}
private void Form1_Load(object sender, EventArgs e)
{
//取消对跨线程调用而产生的错误
Control.CheckForIllegalCrossThreadCalls = false;
}
/// <summary>
/// 关闭前关闭Socket
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
try
{
socket.Shutdown(SocketShutdown.Both);
socket.Disconnect(false);
socket.Close();
}
catch
{
socket.Close();
}
}
private void textScan_KeyUp(object sender, KeyEventArgs e)
{
string txt = textScan.Text+','+"100"+','+"1000"+','+"1";
byte[] buffer = Encoding.UTF8.GetBytes(txt);
List<byte> list = new List<byte>();
list.Add(0); // 0为发消息
list.AddRange(buffer);
byte[] newBuffer = list.ToArray();
string ip = textIP.Text.Trim();
Socket socketsend = dictionary[ip];
socketsend.Send(newBuffer);
}
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ScrewCommunicationTool
{
public class Common
{
static Hashtable temporaryCustCodeLengthTable = new Hashtable();
public static void ShowMessageBoxInformation(string msg, string title)
{
MessageBox.Show(msg, title, MessageBoxButtons.OK, MessageBoxIcon.Information);
}
public static void ShowMessageBoxError(string msg, string title)
{
MessageBox.Show(msg, title, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
public static void PlaySoundSuccess()
{
System.Media.SoundPlayer sp = new System.Media.SoundPlayer();
sp.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "Media\\Success.wav";
//sp.SoundLocation = System.Environment.CurrentDirectory + "\\Success.wav";
sp.Play();
}
public static void PlaySoundFail()
{
System.Media.SoundPlayer sp = new System.Media.SoundPlayer();
sp.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "Media\\Error.wav";
//sp.SoundLocation = System.Environment.CurrentDirectory + "\\Error.wav";
sp.Play();
}
public static void PlaySoundError()
{
System.Media.SoundPlayer sp = new System.Media.SoundPlayer();
sp.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "Media\\Error.wav";
//sp.SoundLocation = System.Environment.CurrentDirectory + "\\Error.wav";
sp.Play();
}
public static bool IsNumeric(string s)
{
bool ret = true;
for (int i = 0; i < s.Length; i++)
{
if (s[i] > '9' || s[i] < '0')
{
ret = false;
break;
}
}
return ret;
}
public static bool IsUpperAlphaNumeric(string s)
{
bool ret = true;
for (int i = 0; i < s.Length; i++)
{
if (!((s[i] >= '0' && s[i] <= '9') || (s[i] >= 'A' && s[i] <= 'Z')))
{
ret = false;
break;
}
}
return ret;
}
public static bool IsUpperAlpha(string s)
{
bool ret = true;
for (int i = 0; i < s.Length; i++)
{
if (!(s[i] >= 'A' && s[i] <= 'Z'))
{
ret = false;
break;
}
}
return ret;
}
///<summary> 转半角的函数(DBC case) </summary>
///<param name="input">任意字符串</param>
///<returns>半角字符串</returns>
///<remarks>
///全角空格为12288,半角空格为32
///其他字符半角(33-126)与全角(65281-65374)的对应关系是:均相差65248
///</remarks>
public static string ToDBC(string input)
{
char[] c = input.ToCharArray();
for (int i = 0; i < c.Length; i++)
{
if (c[i] == 12288)
{
c[i] = (char)32;
continue;
}
if (c[i] > 65280 && c[i] < 65375)
c[i] = (char)(c[i] - 65248);
}
return new string(c);
}
public static string GetApplicationVersion()
{
string version = "";
try
{
version = System.Deployment.Application.ApplicationDeployment.CurrentDeployment.CurrentVersion.ToString();
}
catch { }
return version;
}
public static string IPAddress
{
get
{
string address = null;
System.Net.IPAddress[] addresses = System.Net.Dns.GetHostAddresses(System.Net.Dns.GetHostName());
if (addresses != null)
{
foreach (System.Net.IPAddress add in addresses)
{
if (add.ToString().StartsWith("172.") || add.ToString().StartsWith("1."))
address = add.ToString();
}
}
return address;
}
}
}
}
如果想对socket有更多的了解,可以看一下这两个链接: