js贪吃蛇

这里是js贪吃蛇小游戏。

完整代码如下:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        .content{
            width: 640px;
            height: 640px;
            margin: 100px auto;
            position: relative;
        }
        .btn{
            width: 100%;
            height: 100%;
            position: absolute;
            left: 0;
            top: 0;
            background-color: rgba(0,0,0,0.3);
            z-index: 2;
        }
        .btn button{
            background: none;
            border: none;
            background-size: 100% 100%;
            cursor: pointer;
            outline: none;
            position: absolute;
            top: 50%;
            left: 50%;
        }
        .startBtn button{
            width: 200px;
            height: 180px;
            background-image: url(https://seopic.699pic.com/photo_origin/40204/8160.png!sitemap.v1);
            margin-left: -100px;
            margin-top: -90px;
        }
        .pauseBtn{
            display: none;
        }
        .pauseBtn button{
            width: 70px;
            height: 70px;
            background-image: url(./daochu1024-15.png);
            margin-left: -35px;
            margin-top: -35px;
        }
        #snakeWrap{
            width: 600px;
            height: 600px;
            background: #225675;
            border: 20px solid #7dd9ff;
            position: relative;
        }
        .snakeHead{
            background-image: url(./sheshe.png);
            background-size: cover;
        }
        .snakeBody{
            background-color: #9ddbb1;
            border-radius: 50%;
        }
        .food{
            background-image: url(./pingguo.png);
            background-size: cover;
        }
    </style>
</head>
<body>
    <div class="content">
        <div class="btn startBtn"><button></button></div>
        <div class="btn pauseBtn"><button></button></div>
        <div id="snakeWrap"></div>
    </div>
</body>
<script>
    var sw = 20,
        sh = 20,
        tr = 30,
        td = 30;
    var snake = null,
        food = null,
        game = null;

    function Square(x,y,classname){
        this.x = x * sw;
        this.y = y * sh;
        this.class = classname;
        this.viewContent = document.createElement('div');
        this.viewContent.className = this.class;
        this.parent = document.getElementById('snakeWrap');
    }
    Square.prototype.create = function(){
        this.viewContent.style.position = "absolute";
        this.viewContent.style.width = sw + 'px';
        this.viewContent.style.height = sh + 'px';
        this.viewContent.style.left = this.x + 'px';
        this.viewContent.style.top = this.y + 'px';

        this.parent.appendChild(this.viewContent);
    };
    Square.prototype.remove = function(){
        this.parent.removeChild(this.viewContent);
    };

    function Snake(){
        this.head = null;
        this.tail = null;
        this.pos = [];

        this.directionNum = {
            left:{
                x:-1,
                y:0,
                rotate:180
            },
            right:{
                x:1,
                y:0,
                rotate:0
            },
            up:{
                x:0,
                y:-1,
                rotate:-90
            },
            down:{
                x:0,
                y:1,
                rotate:90
            }
        }
    }
    Snake.prototype.init = function(){
        var snakeHead = new Square(2,0,'snakeHead');
        snakeHead.create();
        this.head = snakeHead;
        this.pos.push([2,0]);

        var snakeBody1 = new Square(1,0,'snakeBody');
        snakeBody1.create();
        this.pos.push([1,0]);

        var snakeBody2 = new Square(0,0,'snakeBody');
        snakeBody2.create();
        this.tail = snakeBody2;
        this.pos.push([0,0]);

        snakeHead.last = null;
        snakeHead.next = snakeBody1;

        snakeBody1.last = snakeHead;
        snakeBody1.next = snakeBody2;

        snakeBody2.last = snakeBody1;
        snakeBody2.next = null;

        this.direction = this.directionNum.right; //默认蛇往右走
    };

    Snake.prototype.getNextPos = function(){
        var nextPos = [
            this.head.x / sw + this.direction.x,
            this.head.y / sh + this.direction.y
        ]
        // console.log(nextPos);
        var selfCollied = false;
        this.pos.forEach(function(value){
            if(value[0] == nextPos[0] && value[1] == nextPos[1]){
                selfCollied = true;
            }
        });
        if(selfCollied){
            console.log('撞到自己了!');
            this.strategies.die.call(this);
            return;
        }

        if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] > td - 1 || nextPos[1] > tr - 1){
            console.log('撞墙了!');
            this.strategies.die.call(this);
            return;
        }

        
        if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]){
            this.strategies.eat.call(this);
            return;
        }

        this.strategies.move.call(this);
    };

    Snake.prototype.strategies = {
        move:function(format){
            // console.log('move');
            var newBody = new Square(this.head.x / sw,this.head.y / sh,'snakeBody');

            newBody.next = this.head.next;
            newBody.next.last = newBody;
            newBody.last = null;

            this.head.remove();
            newBody.create();

            var newHead = new Square(this.head.x / sw + this.direction.x,this.head.y / sh + this.direction.y,'snakeHead');

            newHead.next = newBody;
            newHead.last = null;
            newBody.last = newHead;
            newHead.viewContent.style.transform = 'rotate('+ this.direction.rotate +'deg)';
            newHead.create();

            this.pos.splice(0,0,[this.head.x / sw + this.direction.x,this.head.y / sh + this.direction.y]);
            this.head = newHead;

            if(!format){
                this.tail.remove();
                this.tail = this.tail.last;

                this.pos.pop();
            }

        },
        eat:function(){
            // console.log('eat');
            this.strategies.move.call(this,true);
            createFood();
            game.score++;
        },
        die:function(){
            // console.log('die');
            game.over();
        }
    }


    snake = new Snake();
    // snake.init();
    // snake.getNextPos();

    function createFood(){
        var x = null;
        var y = null;

        var include = true;
        while(include){
            x = Math.round(Math.random() * (td - 1));
            y = Math.round(Math.random() * (tr - 1));

            snake.pos.forEach(function(value){
               if(x != value[0] && y != value[1]){
                include = false;
               } 
            });
        }

        food = new Square(x,y,'food');
        food.pos = [x,y];
        var foodDom = document.querySelector('.food');
        if(foodDom){
            foodDom.style.left = x * sw + 'px';
            foodDom.style.top = y * sh + 'px';
        }else{
            food.create();
        }
        
    }
    // createFood();


    function Game(){
        this.timer = null;
        this.score = 0;
    }
    Game.prototype.init = function(){
        snake.init();
        createFood();

        document.onkeydown = function(ev){
            if(ev.which == 37 && snake.direction != snake.directionNum.right){
                snake.direction = snake.directionNum.left;
            }else if(ev.which == 38 && snake.direction != snake.directionNum.down){
                snake.direction = snake.directionNum.up;
            }else if(ev.which == 39 && snake.direction != snake.directionNum.left){
                snake.direction = snake.directionNum.right;
            }else if(ev.which == 40 && snake.direction != snake.directionNum.up){
                snake.direction = snake.directionNum.down;
            }
        }
        this.start();
    }
    Game.prototype.start = function(){
        this.timer = setInterval(function(){
            snake.getNextPos();
        },200);
    }
    Game.prototype.pause = function(){
        clearInterval(this.timer);
    }
    Game.prototype.over = function(){
        clearInterval(this.timer);
        alert('你的得分为:' + this.score);

        var snakeWrap = document.getElementById('snakeWrap');
        snakeWrap.innerHTML = '';
        snake = new Snake();
        game = new Game();

        var startBtnWrap = document.querySelector('.startBtn');
        startBtnWrap.style.display = 'block';
    }

    game = new Game();

    var startBtn = document.querySelector('.startBtn button');
    startBtn.onclick = function(){
        startBtn.parentNode.style.display = 'none';
        game.init();
    }

    var snakeWrap = document.getElementById('snakeWrap');
    var pauseBtn = document.querySelector('.pauseBtn button');
    snakeWrap.onclick = function(){
        game.pause();

        pauseBtn.parentNode.style.display = 'block';
    }
    pauseBtn.onclick = function(){
        game.start();
        pauseBtn.parentNode.style.display = 'none';
    }

</script>
</html>

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