一、单向链表类模板(LinkList.h)
#pragma once
#include<iostream>
using namespace std;
template<class T>
class LinkNode
{
template<class T>
friend class LinkList;//将链式表类声明为友类
public:
LinkNode()//构造函数
{
next = NULL;
}
private:
T data;//结点元素
LinkNode<T> * next;//指向下一个结点的指针
};
template<class T>
class LinkList
{
public:
LinkList()//构造函数
{
head = new LinkNode<T>();//创建头结点
}
~LinkList()//析构函数
{
T x;
int len = GetLength();
for (int i = len; i >= 1; i--)
DeleteByIndex(i, x);//释放所有结点
delete head;//释放头结点
}
LinkList<T>&Insert(int k, const T&x)
{
LinkNode<T>*p = head;//p指向头结点
LinkNode<T>*newNode = new LinkNode<T>;//创建待插入的新结点
newNode->data = x;
int len = GetLength();
if (k<1 || k>len + 1)
{
cout << "元素下标越界,添加元素失败";
}
else
{
for (int i = 1; i < k; i++)
{
p = p->next;//将p指针移动到第k-1个结点
}
newNode->next = p->next;//将新结点newNode插入到链表中
p->next = newNode;
}
return *this;
}
bool IsEmpty()const
{
return head->next == NULL;
}
int GetLength()const
{
int length = 0;
LinkNode<T>*p = head->next;
while (p)
{
length++;
p = p->next;
}
return length;
}
bool GetData(int k, T&x)
{
LinkNode<T>*p = head->next;
int index = 1;
if (k<1 || k>GetLength())
return false;
while (p != NULL && index < k)
{
index++;
p->next;
}
if (p == NULL)
return false;
else
{
x = p->data;
return true;
}
}
bool ModifyData(int k, const T&x)
{
LinkNode<T>*p = head->next;
int index = 1;
if (k<1 || k>GetLength())
return false;
while (p != NULL && index < k)
{
index++;
p->next;
}
if (p == NULL)
return false;
else
{
p->data = x;
return true;
}
}
int Find(const T&x)
{
LinkNode<T>*p = head->next;
int index = 1;
while (p != NULL && p->data != x)
{
p = p->next;
index++;
}
if (p != NULL)
return index;
else
return 0;
}
LinkList<T>&DeleteByIndex(int k, T&x)
{
if (GetData(k, x))
{
LinkNode<T>*p = head;//p指向头结点
LinkNode<T>*q = NULL;//q指向空地址
for (int i = 1; i < k; i++)
{
p = p->next;//将p指针移动到第k-1个结点
}
q = p->next;//q指向待删除的第k个结点
p->next = q->next;//将第k个结点从链表中逻辑删除
delete q;//物理删除该结点
}
else
cout << "元素下标越界,删除失败\n";
return *this;
}
LinkList<T>&DeleteByKey(const T&x, T&y)
{
int index = Find(x);//得到要删除元素的位置
if (index != 0)
return DeleteByIndex(index, y);
else
{
cout << "没有此元素, 删除失败\n";
return *this;
}
}
void OutPut(ostream&out)
{
LinkNode<T>*p = head->next;
while (p != NULL)
{
out << p->data << endl;
p = p->next;
}
}
private:
LinkNode<T>*head;//指向链表的第一个头结点的指针
};
//重载插入运算符<<
template<class T>
ostream&operator<<(ostream& out, LinkList<T>& x)
{
x.OutPut(out);
return out;
}
二、简单数据元素和复杂数据元素单向链表的应用(test01.cpp)
#include<iostream>
#include<string>
using namespace std;
#include"LinkList.h"
class Node
{
public:
Node(string NumberOfStudent, string NameOfStudent, int grade[])
{
StdNumber = NumberOfStudent;
StdName = NameOfStudent;
for (int i = 0; i < 3; i++)
{
Score[i] = grade[i];
}
}
Node()//无参构造函数
{
}
Node& GetNode()//得到结点数据
{
return *this;
}
void OutPutNode(ostream& out) const//输出结点数据
{
out << StdNumber << " " << StdName << endl;
out << "语文:" << Score[0] << " ";
out << "数学:" << Score[1] << " ";
out << "英语:" << Score[2] << " ";
}
private:
string StdNumber;
string StdName;
int Score[3];
};
ostream& operator<<(ostream& out, const Node& x)
{
x.OutPutNode(out);
return out;
}
int main()
{
LinkList<int>IntegerLList;
int x, y;
IntegerLList.Insert(1, 100);
IntegerLList.Insert(2, 200);
IntegerLList.Insert(3, 300);
IntegerLList.Insert(4, 400);
cout << "当前表的长度为:" << IntegerLList.GetLength() << endl;
cout << "当前表的元素为:\n" << IntegerLList << endl;
//读取并输出表中第3个元素的值,判断元素100在表中的位置
if (IntegerLList.GetData(3, x))
cout << "表中第3个元素为:" << x << endl;
x = 100;
cout << "元素100在表中的位置为:" << IntegerLList.Find(x) << endl;
//将100修改为150,删除200和400后,显示当前表的相关信息
x = 150;
IntegerLList.ModifyData(1, x);
IntegerLList.DeleteByIndex(2, x);
cout << x << endl;
x = 400;
IntegerLList.DeleteByKey(x, y);
cout << "当前表的长度为:" << IntegerLList.GetLength() << endl;
cout << "当前表的元素为:\n" << IntegerLList << endl;
LinkList<Node>NodeLList;//最多有10个以Node对象为数据元素的顺序表
int grade1[3] = { 99,100,95 };
int grade2[3] = { 95,98,88 };
int grade3[3] = { 90,90,90 };
Node Node1("10001", "张三", grade1);
Node Node2("10002", "李四", grade2);
Node Node3("10003", "王五", grade3);
Node z;
//将两个结点插入表中
NodeLList.Insert(1, Node1);
NodeLList.Insert(2, Node2);
//显示当前表的状态
cout << "当前表的长度为:" << NodeLList.GetLength() << endl;
cout << "当前表的元素为:\n" << NodeLList << endl;
//将表中第2个元素输出
NodeLList.GetData(2, z);
cout << "表中的第2个元素为:\n" << z << endl;
//删除和修改元素信息,显示当前表的状态
NodeLList.DeleteByIndex(2, z);
cout << "刚刚删除的元素为:\n" << z << endl;
NodeLList.ModifyData(1, Node3);
cout << "当前表的长度为:" << NodeLList.GetLength() << endl;
cout << "当前表的元素为:\n" << NodeLList << endl;
system("pause");
return 0;
}
三、循环链表和单向链表的几个操作代码的对比
两种链表结构的主要的不同是,在循环链表的结构中,空表的条件是
head->next==head;
而在单向链表结构中,空表的条件是
head->next==NULL;