C语言实战-贪吃蛇

1、ncurse

为什么要用?因为C语言常用键盘键入函数scanf、gets、getchar输入后必须要按下enter才结束,对于贪吃蛇方向控制无法实现。

2、curses库介绍

curses是一个在Linux/Unix下广泛应用的图形函数库,作用是可以在终端内绘制简单的图形用户界面。

所有curses程序必须以initscr函数开始,以endwin函数结束。

#include <curses.h>

int main()
{
        int key;
        initscr();
        keypad(stdscr,1);

        while(1)
        {
                key = getch();
                switch(key)
                {
                        case KEY_DOWN:
                                printw("DOWN\n");
                                break;
                        case KEY_UP:
                                printw("UP\n");
                                break;
                        case KEY_LEFT:
                                printw("LEFT\n");
                                break;
                        case KEY_RIGHT:
                                printw("RIGHT\n");
                                break;
                }
        }
        endwin();
        return 0;
}
                                  
                                                            

3、地图绘制

地图边框,for循环

#include <curses.h>

void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}
void gamePic()
{
	int hang;
	int lie;

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
		if(hang>0&&hang<19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
	}
}

int main()
{
	initNcurse();//初始化
	gamePic();//地图绘制
	getch();//不使程序退出,使用键盘等待
	endwin();
	return 0;
}

编译:gcc snake.c -lcurses

运行:./a.out

4、蛇身子制作

贪吃蛇身子:①行坐标②列坐标③下一个节点的位置(指针)

//蛇结构体
struct Snake
{
        int hang;
        int lie;
        struct Snake *next;
};
#include <curses.h>
struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

//3个节点
struct Snake node1 = {3,3,NULL};
struct Snake node2 = {3,4,NULL};
struct Snake node3 = {3,5,NULL};

void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}
//判断节点的函数显示身子
int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = &node1;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}
void gamePic()
{
	int hang;
	int lie;

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}

int main()
{
	initNcurse();

	node1.next = &node2;
	node2.next = &node3;

	gamePic();
	getch();
	endwin();
	return 0;
}

5、链表动态添加节点

#include <curses.h>
#include <stdlib.h>
struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

struct Snake *head;
struct Snake *tail;

void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}
void gamePic()
{
	int hang;
	int lie;

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}
//增加节点
void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
	new->hang=tail->hang;
	new->lie=tail->lie+1;
	new->next = NULL;

	tail->next = new;	
	tail =new; 
}
//初始化节点
void initSnake()
{
	head =(struct Snake *)malloc(sizeof(struct Snake) );
	head->hang = 2;
	head->lie =2;
	head->next = NULL;

	tail = head;

	addNode();
	addNode();
	addNode();
}

int main()
{
	initNcurse();
	initSnake();
	gamePic();
	getch();
	endwin();
	return 0;
}

6、蛇身子向右移动 

首节点删除,增加尾节点,中间的不变

#include <curses.h>
#include <stdlib.h>
struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

struct Snake *head;
struct Snake *tail;

void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}
void gamePic()
{
	int hang;
	int lie;
	
	move(0,0);

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}

void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
	new->hang = tail->hang;
	new->lie = tail->lie+1;
	new->next = NULL;

	tail->next = new;	
	tail =new; 
}
//删除节点,并释放内存
void deleteNode()
{
	struct Snake *p;
	p = head;
	head = head->next;
	free(p);
}
void initSnake()
{
	head =(struct Snake *)malloc(sizeof(struct Snake) );
	head->hang = 2;
	head->lie =2;
	head->next = NULL;

	tail = head;

	addNode();
	addNode();
	addNode();
}
//蛇的移动,前删后增
void moveSnake()
{
	addNode();
	deleteNode();
}

int main()
{
	int con;
	initNcurse();
	initSnake();
	gamePic();
	while(1)
	{
		con = getch();
		if(con == KEY_RIGHT)
		{
			moveSnake();
			gamePic();
		}
	}
	getch();
	endwin();
	return 0;
}

 7、撞墙

如果尾巴的行或列等于边框的行列值

#include <curses.h>
#include <stdlib.h>
struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

struct Snake *head = NULL;
struct Snake *tail = NULL;

void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}
void gamePic()
{
	int hang;
	int lie;
	
	move(0,0);

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}

void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
	new->hang = tail->hang;
	new->lie = tail->lie+1;
	new->next = NULL;

	tail->next = new;	
	tail =new; 
}
void deleteNode()
{
	struct Snake *p;
	p = head;
	head = head->next;
	free(p);
}
//撞墙后初始化蛇,释放之前的内存
void initSnake()
{
	struct Snake *p;
	
	while(head!=NULL)
	{
		p = head;
		head=head->next;
		free(p);
	}
	head =(struct Snake *)malloc(sizeof(struct Snake) );
	head->hang = 1;
	head->lie =1;
	head->next = NULL;

	tail = head;

	addNode();
	addNode();
	addNode();
}

void moveSnake()
{
	addNode();
	deleteNode();
    //撞墙,坐标重合,初始化蛇
	if(tail->hang==0 || tail->hang==20 || tail->lie==0 || tail->lie==20)
	{
		initSnake();
	}
}

int main()
{
	int con;
	initNcurse();
	initSnake();
	gamePic();
	while(1)
	{
		con = getch();
		if(con == KEY_RIGHT)
		{
			moveSnake();
			gamePic();
		}
	}
	getch();
	endwin();
	return 0;
}

 8、自动向右走,撞墙初始化再走

不使用键盘键入,一直moveSnake,刷新界面

int main()
{
	int con;
	initNcurse();
	initSnake();
	gamePic();
	while(1)
	{
		
		moveSnake();
		gamePic();
		refresh();
		usleep(100000);
		
	}
	getch();
	endwin();
	return 0;
}

9、贪吃蛇方向移动

 此处涉及到两个while循环的问题,一个是贪吃蛇一直向右走,另一个是不断检测键盘输入。无法同时进行,涉及Linux线程问题

创建线程

①包含头文件pthread.h

②主函数中pthread_t + 线程名(定义线程名)

③函数定义时,要定义为指针类型(例:void *func1)

③创建线程:pthread_create(&线程名,NULL,函数,NULL);

#include <stdio.h>
#include <pthread.h>

void *func1()
{
	while(1)
	{
		printf("this is func1\n");
		sleep(1);
	}
}
void *func2()
{
	while(1)
	{
		printf("this is func2\n");
		sleep(1);
	}
}

int main()
{
	pthread_t th1;
	pthread_t th2;

	pthread_create(&th1,NULL,func1,NULL);
	pthread_create(&th2,NULL,func2,NULL);

	while(1);
	return 0;
}

 全部代码:

//导入所需包
#include <curses.h>
#include <stdlib.h>

//定义四个方向
#define UP    1
#define DOWN  2
#define LEFT  3
#define RIGHT 4

//蛇结构体,行坐标,列坐标
struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

//蛇头蛇尾
struct Snake *head = NULL;
struct Snake *tail = NULL;

//key为键盘输入,dir为方向,全局变量
int key;
int dir;

//初始化界面
void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}

//显示蛇身,与界面内某一坐标一致则打印蛇身
int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}
//地图与蛇身绘制
void gamePic()
{
	int hang;
	int lie;
	//刷新界面
	move(0,0);

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}

//增加节点
void addNode()
{
    //新建new结构体并为其开辟空间
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
    //指针指空,避免野指针
	new->next = NULL;

    //判断方向,根据不同的方向来增加节点(前删后增)
	switch(dir)
	{
		case UP:	
			new->hang = tail->hang-1;
			new->lie = tail->lie;
			break;
		case DOWN:	
			new->hang = tail->hang+1;
			new->lie = tail->lie;
			break;
		case LEFT:	
			new->hang = tail->hang;
			new->lie = tail->lie-1;
			break;
		case RIGHT:	
			new->hang = tail->hang;
			new->lie = tail->lie+1;
			break;
	}


	tail->next = new;	
	tail =new; 
}
//删除前节点
void deleteNode()
{
    //将头节点赋给p,释放p的内存
	struct Snake *p;
	p = head;
	head = head->next;
	free(p);
}

//初始化蛇
void initSnake()
{
    //定义p结构体,为遍历蛇身
	struct Snake *p;

	//初始化方向为右
	dir = RIGHT;		

    //遍历蛇身
	while(head!=NULL)
	{
		p = head;
		head=head->next;
		free(p);
	}

    //蛇的初始位置
	head =(struct Snake *)malloc(sizeof(struct Snake) );
	head->hang = 1;
	head->lie =1;
	head->next = NULL;

    //第一个节点,头即是尾
	tail = head;

    //初始化蛇为4节
	addNode();
	addNode();
	addNode();
}

//蛇的移动,前删后增
void moveSnake()
{
	addNode();
	deleteNode();
    
    //如果与边框重合,则撞墙,重新初始化蛇
	if(tail->hang==0 || tail->hang==20 || tail->lie==0 || tail->lie==20)
	{
		initSnake();
	}
}

//一直刷新界面
void refreshJieMian()
{
	while(1)
	{
		moveSnake();
		gamePic();
		refresh();
		usleep(100000);
	}
}

//通过键盘控制方向,将键盘键入的内容赋给方向dir,通过dir判断节点的增加方法
void changeDir()
{
	while(1)
	{
		key = getch();
		switch(key)
		{
			case KEY_DOWN:
				dir = DOWN;
				break;
			case KEY_UP:
				dir = UP;
				break;
			case KEY_LEFT:
				dir = LEFT;
				break;
			case KEY_RIGHT:
				dir = RIGHT;
				break;
		}
	}
}

//主函数
int main()
{
    //两个进程,一个刷新界面,另一个持续接收键盘键入
	pthread_t t1;
	pthread_t t2;

	initNcurse();//初始化界面
	initSnake();//初始化蛇
	gamePic();//地图绘制

	pthread_create(&t1,NULL,refreshJieMian,NULL);//刷新界面
	pthread_create(&t2,NULL,changeDir,NULL);//键盘键入

	while(1);

	getch();//防止程序退出
	endwin();
	return 0;
}

10、小问题:上述代码中蛇不合理走位,左右来回走,上下来回走

首先更改方向值

//定义四个方向
#define UP    1
#define DOWN  -1
#define LEFT  2
#define RIGHT -2

写一个函数,判断方向绝对值是否相等,相等则不执行命令;按完上键下一个不能按下键,以此类推

void turn(int direction)
{
    if(abs(dir) != abs(direction))
    {
        dir = direction;
    }
}

void changeDir()
{
	while(1)
	{
		key = getch();
		switch(key)
		{
			case KEY_DOWN:
				turn(DOWN);
				break;
			case KEY_UP:
				turn(UP);
				break;
			case KEY_LEFT:
				turn(LEFT);
				break;
			case KEY_RIGHT:
				turn(RIGHT);
				break;
		}
	}
}

11、食物

食物随机 xrand()函数,对边界值取余

食物范围:0≤x≤19   0≤y≤19

完整代码:

#include <curses.h>
#include <stdlib.h>

#define UP    1
#define DOWN  -1
#define LEFT  2
#define RIGHT -2

struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;

//定义一个食物
struct Snake food;

//初始化食物,随机
void initFood()
{
	int x = rand()%20;
	int y = rand()%20;
	food.hang = x;
	food.lie = y;
}

//食物显示
int hasFood(int i,int j)
{
	if(food.hang == i && food.lie == j)
	{
		return 1;
	}
	return 0;
}


void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}



void gamePic()
{
	int hang;
	int lie;
	
	move(0,0);

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
                //食物显示
				else if(hasFood(hang,lie))
				{
					printw("##");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}

void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
	new->next = NULL;

	switch(dir)
	{
		case UP:	
			new->hang = tail->hang-1;
			new->lie = tail->lie;
			break;
		case DOWN:	
			new->hang = tail->hang+1;
			new->lie = tail->lie;
			break;
		case LEFT:	
			new->hang = tail->hang;
			new->lie = tail->lie-1;
			break;
		case RIGHT:	
			new->hang = tail->hang;
			new->lie = tail->lie+1;
			break;
	}


	tail->next = new;	
	tail =new; 
}
void deleteNode()
{
	struct Snake *p;
	p = head;
	head = head->next;
	free(p);
}
void initSnake()
{
	struct Snake *p;
	
	dir = RIGHT;		

	while(head!=NULL)
	{
		p = head;
		head=head->next;
		free(p);
	}
	head =(struct Snake *)malloc(sizeof(struct Snake) );
	head->hang = 1;
	head->lie =1;
	head->next = NULL;

	tail = head;

	addNode();
	addNode();
	addNode();
}

void moveSnake()
{
	addNode();
    //如果尾部与食物重合,即吃到食物,则不进行删除操作,并把食物重新随机放置
	if(hasFood(tail->hang,tail->lie))
	{
		initFood();
	}
	else
	{
		deleteNode();
	}
	if(tail->hang<0 || tail->hang==20 || tail->lie==0 || tail->lie==20)
	{
		initSnake();
	}
}

void refreshJieMian()
{
	while(1)
	{
		moveSnake();
		gamePic();
		refresh();
		usleep(100000);
	}
}

void turn(int direction)
{
    if(abs(dir) != abs(direction))
    {
        dir = direction;
    }
}

void changeDir()
{
	while(1)
	{
		key = getch();
		switch(key)
		{
			case KEY_DOWN:
				turn(DOWN);
				break;
			case KEY_UP:
				turn(UP);
				break;
			case KEY_LEFT:
				turn(LEFT);
				break;
			case KEY_RIGHT:
				turn(RIGHT);
				break;
		}
	}
}

int main()
{
	pthread_t t1;
	pthread_t t2;

	initNcurse();
	initSnake();
	initFood();
	gamePic();

	pthread_create(&t1,NULL,refreshJieMian,NULL);
	pthread_create(&t2,NULL,changeDir,NULL);

	while(1);

	getch();
	endwin();
	return 0;
}

12、吃到自己身子死亡

#include <curses.h>
#include <stdlib.h>

#define UP    1
#define DOWN  -1
#define LEFT  2
#define RIGHT -2

struct Snake
{
	int hang;
	int lie;
	struct Snake *next;
};

struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;

struct Snake food;

void initFood()
{
	int x = rand()%20;
	int y = rand()%20;
	food.hang = x;
	food.lie = y;
}

int hasFood(int i,int j)
{
	if(food.hang == i && food.lie == j)
	{
		return 1;
	}
	return 0;
}


void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p!=NULL)
	{
		if(p->hang == i && p->lie ==j)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}



void gamePic()
{
	int hang;
	int lie;
	
	move(0,0);

	for(hang=0;hang<20;hang++)
	{
		if(hang==0)
		{
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
			
		}
		if(hang>=0||hang<=19)
		{
			for(lie=0;lie<=20;lie++)
			{
				if(lie==0||lie==20)
				{
					printw("|");	
				}
				else if(hasSnakeNode(hang,lie))
				{
					printw("[]");
				}
				else if(hasFood(hang,lie))
				{
					printw("##");
				}
				else
				{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(hang==19)
		{		
			for(lie=0;lie<20;lie++)
			{
				printw("--");
			}
			printw("\n");
		}
	}
}

void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
	new->next = NULL;

	switch(dir)
	{
		case UP:	
			new->hang = tail->hang-1;
			new->lie = tail->lie;
			break;
		case DOWN:	
			new->hang = tail->hang+1;
			new->lie = tail->lie;
			break;
		case LEFT:	
			new->hang = tail->hang;
			new->lie = tail->lie-1;
			break;
		case RIGHT:	
			new->hang = tail->hang;
			new->lie = tail->lie+1;
			break;
	}


	tail->next = new;	
	tail =new; 
}
void deleteNode()
{
	struct Snake *p;
	p = head;
	head = head->next;
	free(p);
}
void initSnake()
{
	struct Snake *p;
	
	dir = RIGHT;		

	while(head!=NULL)
	{
		p = head;
		head=head->next;
		free(p);
	}
	head =(struct Snake *)malloc(sizeof(struct Snake) );
	head->hang = 1;
	head->lie =1;
	head->next = NULL;

	tail = head;

	addNode();
	addNode();
	addNode();
}

//死亡函数,尾巴坐标与身子坐标一致,或者撞墙
int ifSnakeDie()
{
	struct Snake *p;
	p = head;

	if(tail->hang<0 || tail->hang==20 || tail->lie==0 || tail->lie==20)
	{
		return 1;
	}

	while(p->next!=NULL)
	{
		if(p->hang == tail->hang && p->lie == tail->lie)
		{
			return 1;
		}
		p = p->next;
	}
	return 0;
}

void moveSnake()
{
	addNode();
	if(hasFood(tail->hang,tail->lie))
	{
		initFood();
	}
	else
	{
		deleteNode();
	}
	if(ifSnakeDie())
	{
		initSnake();
	}
	
}

void refreshJieMian()
{
	while(1)
	{
		moveSnake();
		gamePic();
		refresh();
		usleep(100000);
	}
}

void turn(int direction)
{
    if(abs(dir) != abs(direction))
    {
        dir = direction;
    }
}

void changeDir()
{
	while(1)
	{
		key = getch();
		switch(key)
		{
			case KEY_DOWN:
				turn(DOWN);
				break;
			case KEY_UP:
				turn(UP);
				break;
			case KEY_LEFT:
				turn(LEFT);
				break;
			case KEY_RIGHT:
				turn(RIGHT);
				break;
		}
	}
}

int main()
{
	pthread_t t1;
	pthread_t t2;

	initNcurse();
	initSnake();
	initFood();
	gamePic();

	pthread_create(&t1,NULL,refreshJieMian,NULL);
	pthread_create(&t2,NULL,changeDir,NULL);

	while(1);

	getch();
	endwin();
	return 0;
}

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