x1 = 获取光标x坐标;
y1 = 获取光标y坐标;
循环{
延时;
x2 = 获取光标x坐标;
y2 = 获取光标y坐标;
a = x2 - x1;
b = y2 - y1;
水平旋转a比例个单位;
垂直旋转b比例个单位;
x1 = 获取光标x坐标;
y1 = 获取光标y坐标;
}
鼠标移动来旋转人物视线算法
最新推荐文章于 2024-02-23 13:50:29 发布
x1 = 获取光标x坐标;
y1 = 获取光标y坐标;
循环{
延时;
x2 = 获取光标x坐标;
y2 = 获取光标y坐标;
a = x2 - x1;
b = y2 - y1;
水平旋转a比例个单位;
垂直旋转b比例个单位;
x1 = 获取光标x坐标;
y1 = 获取光标y坐标;
}