virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
void AMyActor::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
const FName ab=PropertyChangedEvent.Property->GetFName();
if (ab == GET_MEMBER_NAME_CHECKED(AMyActor, a))
{
light->SetVisibility(false);
}
}