适合Python练手的8个经典项目,有趣又实用,提升Python编程能力必看!

今天给大家分享的,是一些实战练习的小案例,如果你还是Python小白,可以再看看我前面几篇文章,如果是有了一点基础,那就尝试完成下面这些案例吧!

一、自动发送邮件

用Python编写一个可以发送电子邮件的脚本。

提示:email库可用于发送电子邮件。

import smtplib` `from email.message import EmailMessage``email = EmailMessage() ## Creating a object for EmailMessage``email['from'] = 'xyz name'   ## Person who is sending``email['to'] = 'xyz id'       ## Whom we are sending``email['subject'] = 'xyz subject'  ## Subject of email``email.set_content("Xyz content of email") ## content of email``with smtlib.SMTP(host='smtp.gmail.com',port=587)as smtp:`     `## sending request to server ``    smtp.ehlo()          ## server object``smtp.starttls()      ## used to send data between server and client``smtp.login("email_id","Password") ## login id and password of gmail`   `smtp.send_message(email)   ## Sending email``print("email send")    ## Printing success message

二、Hangman(猜单词的游戏)

用Python创建一个简单的hangman猜单词游戏。

提示:创建一个密码词的列表并随机选择一个单词。将每个单词用下划线“”表示,让用户猜单词,如果用户猜对了,则将用单词替换掉“”。

`import time``import random``name = input("What is your name? ")``print ("Hello, " + name, "Time to play hangman!")``time.sleep(1)``print ("Start guessing...\n")``time.sleep(0.5)``## A List Of Secret Words``words = ['python','programming','treasure','creative','medium','horror']``word = random.choice(words)``guesses = ''``turns = 5``while turns > 0:         ``     failed = 0              ``     for char in word:       ``         if char in guesses:     ``             print (char,end="")     ``        else:`            `print ("_",end=""),``             failed += 1     ``     if failed == 0:         ``         print ("\nYou won")  ``         break               ``     guess = input("\nguess a character:")  ``     guesses += guess                     ``     if guess not in word:   ``         turns -= 1         ``         print("\nWrong")     ``         print("\nYou have", + turns, 'more guesses')  ``         if turns == 0:            ``print ("\nYou Lose")` 

三、闹钟

用Python编写一个创建闹钟的脚本。

提示:用date-time模块创建闹钟,然后用playsound库播放声音。

from datetime import datetime`   `from playsound import playsound``alarm_time = input("Enter the time of alarm to be set:HH:MM:SS\n")``alarm_hour=alarm_time[0:2]``alarm_minute=alarm_time[3:5]``alarm_seconds=alarm_time[6:8]``alarm_period = alarm_time[9:11].upper()``print("Setting up alarm..")``while True:`    `now = datetime.now()`    `current_hour = now.strftime("%I")`    `current_minute = now.strftime("%M")`    `current_seconds = now.strftime("%S")`    `current_period = now.strftime("%p")`    `if(alarm_period==current_period):`        `if(alarm_hour==current_hour):`            `if(alarm_minute==current_minute):`                `if(alarm_seconds==current_seconds):`                    `print("Wake Up!")`                    `playsound('audio.mp3') ## download the alarm sound from link`                    `break

四、石头剪刀布游戏

创建一个石头剪刀布的游戏,游戏者与与计算机PK。如果游戏者赢了,得分就会添加,看谁最终的得分最高。

提示:先判断游戏者的选择,然后与计算机的选择进行比较。计算机的选择是从选择列表中随机选取的。如果游戏者获胜,则增加1分。

import random``choices = ["Rock", "Paper", "Scissors"]``computer = random.choice(choices)``player = False``cpu_score = 0``player_score = 0``while True:`    `player = input("Rock, Paper or  Scissors?").capitalize()`    `# 判断电脑与游戏者的选择`    `if player == computer:`        `print("Tie!")`    `elif player == "Rock":`        `if computer == "Paper":`            `print("You lose!", computer, "covers", player)`            `cpu_score+=1`        `else:`            `print("You win!", player, "smashes", computer)`            `player_score+=1`    `elif player == "Paper":`        `if computer == "Scissors":`            `print("You lose!", computer, "cut", player)`            `cpu_score+=1`        `else:`            `print("You win!", player, "covers", computer)`            `player_score+=1`    `elif player == "Scissors":`        `if computer == "Rock":`            `print("You lose...", computer, "smashes", player)`            `cpu_score+=1`        `else:`            `print("You win!", player, "cut", computer)`            `player_score+=1`    `elif player=='E':`        `print("Final Scores:")`        `print(f"CPU:{cpu_score}")`        `print(f"Plaer:{player_score}")`        `break`    `else:`        `print("That's not a valid play. Check your spelling!")`    `computer = random.choice(choices)

五、提醒小工具

利用Python一个提醒小工具,在设定好的时间在桌面做提醒通知。

提示:跟踪提醒时间可以用Time模块,显示桌面通知可以用toastnotifier库。

安装:win10toast

`from win10toast import ToastNotifier``import time``toaster = ToastNotifier()``try:`    `print("Title of reminder")`    `header = input()`    `print("Message of reminder")`    `text = input()`    `print("In how many minutes?")`    `time_min = input()`    `time_min=float(time_min)``except:`    `header = input("Title of reminder\n")`    `text = input("Message of remindar\n")`    `time_min=float(input("In how many minutes?\n"))``time_min = time_min * 60``print("Setting up reminder..")``time.sleep(2)``print("all set!")``time.sleep(time_min)``toaster.show_toast(f"{header}",``f"{text}",``duration=10,``threaded=True)``while toaster.notification_active(): time.sleep(0.005)`     

六、文章朗读器

用Python编写一个脚本,实现自动从提供的链接读取文章的功能。

import pyttsx3``import requests``from bs4 import BeautifulSoup``url = str(input("Paste article url\n"))``   ``   ``def content(url):`  `res = requests.get(url)`  `soup = BeautifulSoup(res.text,'html.parser')`  `articles = []`  `for i in range(len(soup.select('.p'))):`    `article = soup.select('.p')[i].getText().strip()`    `articles.append(article)`    `contents = " ".join(articles)`  `return contents``engine = pyttsx3.init('sapi5')``voices = engine.getProperty('voices')``engine.setProperty('voice', voices[0].id)``   ``   ``def speak(audio):`  `engine.say(audio)`  `engine.runAndWait()``   ``   ``contents = content(url)``## print(contents)      ## In case you want to see the content``   ``   ``#engine.save_to_file``#engine.runAndWait() ## In case if you want to save the article as a audio file

七、短网址生成器

用Python编写一个脚本,实现用API缩短指定URL的功能。

from __future__ import with_statement``import contextlib``try:`    `from urllib.parse import urlencode``except ImportError:`    `from urllib import urlencode``try:`    `from urllib.request import urlopen``except ImportError:`    `from urllib2 import urlopen``import sys``   ``   ``def make_tiny(url):`    `request_url = ('http://tinyurl.com/api-create.php?' +``    urlencode({'url':url}))`    `with contextlib.closing(urlopen(request_url)) as response:`        `return response.read().decode('utf-8')``   ``   ``def main():`    `for tinyurl in map(make_tiny, sys.argv[1:]):`        `print(tinyurl)``   ``   ``if __name__ == '__main__':`    `main()

八、键盘记录器

用Python编写一个脚本,实现将用户在键盘上按过的按键记录下来,并保存在一个文本文件中。

提示:控制键盘和鼠标的移动就不得不推荐pynput这个库了,它还可以用于制作键盘记录器,通过读取被按下的键,然后将它们保存在一个文本文件中。(咳咳,想知道女朋友的账号密码的可以好好学习下)

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