演示效果
实现方案
1.创建一个用于连线的正方体
2.创建一个线条渲染的空物体,添加LinerRender组件
3.创建一个脚本
4.编写脚本的内容
附上代码片段
public LineRenderer lineRenderer;
private float distance;
// Update is called once per frame
void Update()
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast(ray, out hit))
{
lineRenderer.SetPosition(0, hit.transform.position);
distance = Vector3.Distance(hit.transform.position, Camera.main.transform.position);
}
}
if (Input.GetMouseButton(0))
{
if (Physics.Raycast(ray, out hit))
{
if (hit.collider != null)
{
var mousePoint = Input.mousePosition;
mousePoint.z = distance;
lineRenderer.SetPosition(1, Camera.main.ScreenToWorldPoint(mousePoint));
}
}
}
if (Input.GetMouseButtonUp(0))
{
if (Physics.Raycast(ray, out hit))
{
lineRenderer.SetPosition(1, hit.transform.position);
}
}
}
5.挂载脚本,指定LineRender的引用
6.运行起来就可以看到效果啦