c语言:三子棋

主函数

int main()
{
	int a;
	srand((unsigned int)time(NULL));
	do{
		menu();
		scanf("%d", &a);
		switch (a) 
		{
			case 1:	
				game();
				break;
			case 0:
				break;
			default:
				printf("请重新输入\n");
				break;
		}

	} while (a);
	return 0;
}

菜单函数

void menu()
{
	printf("*************************\n");
	printf("*****   1. play    ******\n");
	printf("*****   0. exit    ******\n");
	printf("*************************\n");
}

游戏主体函数

void game()
{
	int a;
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		a = IsWin(board, ROW, COL);
		if (a != 'C')
			break;
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		a = IsWin(board, ROW, COL);
		if (a != 'C')
			break;
	}
	if (a == '*')
		printf("玩家获胜\n");
	else if (a == '#')
		printf("电脑获胜\n");
	else
		printf("平局\n");
}

初始化棋盘

void InitBoard(char board[ROW][COL], int row, int  col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

装饰棋盘

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0, j = 0;
	for ( i = 0; i < row; i++)
	{
		for ( j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
			if (j < col - 1)
				printf("|");
			}
			printf("\n");
		}
	}
}

玩家下棋

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x, y;
	while(1)
	{
		printf("请输入下棋坐标\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x-1][y-1] != '*')
			{
					board[x-1][y-1] = '*';
					break;
			}
			else
				printf("该坐标已被占领\n");
		}
		else
			printf("该坐标不存在\n");

	}
}

电脑下棋

void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int x, y;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x ][y] = '#';
			break;
		}
	}
}

判断输赢

char IsWin(char board[ROW][COL], int row, int col)
{
	int i;
	for (i = 0; i < col; i++)
	{
		if (board[i][0] == board[i][1] && board[i][2] == board[i][0] && board[i][0] != ' ')
			return board[i][0];
	}
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[1][i] && board[2][i] == board[0][i] && board[0][i] != ' ')
			return board[0][i];
	}
	if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
		return board[0][0];
	if (board[0][2] == board[1][1] && board[2][0] == board[0][2] && board[2][0] != ' ')
		return board[0][2];
	if (IsFull(board, row, col))
	{
		return 'Q';
	}
	return 'C';
}
判断和棋(即棋盘下满的情况)
static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

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