Shader "Custom/Test11-07" {
SubShader {
pass
{
CGPROGRAM
#pragma vertex vert //顶点函数
#pragma fragment frag //片段函数
struct v2f//结构体
{
fixed4 col:COLOR;
float4 pos:POSITION;
};
void vert(in float2 objpos:POSITION,out fixed4 col:COLOR,out float4 pos:POSITION)//切记 col 要放在pos之前
{
pos=float4(objpos,1,1);
col=pos;
if(objpos.x<0)
{
col=fixed4(1,0,0,1);
}
else
{
col=fixed4(0,0,1,1);
}
}
void frag(inout fixed4 col5:COLOR)//需要填写inout 否则进行颜色输出
{
//col=fixed4(1,0,0,1);
//v.col=col;
//return v.col;
}
ENDCG
}
}
}
SubShader {
pass
{
CGPROGRAM
#pragma vertex vert //顶点函数
#pragma fragment frag //片段函数
struct v2f//结构体
{
fixed4 col:COLOR;
float4 pos:POSITION;
};
void vert(in float2 objpos:POSITION,out fixed4 col:COLOR,out float4 pos:POSITION)//切记 col 要放在pos之前
{
pos=float4(objpos,1,1);
col=pos;
if(objpos.x<0)
{
col=fixed4(1,0,0,1);
}
else
{
col=fixed4(0,0,1,1);
}
}
void frag(inout fixed4 col5:COLOR)//需要填写inout 否则进行颜色输出
{
//col=fixed4(1,0,0,1);
//v.col=col;
//return v.col;
}
ENDCG
}
}
}