verilog实现cordic向量模式

算法原理参考:
https://blog.csdn.net/qwe1006/article/details/138124263
在这里插入图片描述在这里插入图片描述

`timescale 1ns / 1ps
//////////////////////////////////////////////////////////////////////////////////
// Company: 
// Engineer: 
// 
// Create Date:    16:22:06 01/09/2016 
// Design Name: 
// Module Name:    CORDIC_V 
// Project Name: 
// Target Devices: 
// Tool versions: 
// Description: 
//
// Dependencies: 
//
// Revision: 
// Revision 0.01 - File Created
// Additional Comments: 
//
//////////////////////////////////////////////////////////////////////////////////

module CORDIC_V(clock, x_start, y_start, x_end, y_end, angle);

  parameter width = 16;

  // Inputs
  input clock;
  input signed [width-1:0] x_start,y_start; 
  
  // Outputs
  output signed [31:0] angle;
  output signed [width:0] x_end,y_end;
  // Generate table of atan values
  wire signed [31:0] atan_table [0:30];
                          
  assign atan_table[00] = 'b00100000000000000000000000000000; // 45.000 degrees -> atan(2^0)
  assign atan_table[01] = 'b00010010111001000000010100011101; // 26.565 degrees -> atan(2^-1)
  assign atan_table[02] = 'b00001001111110110011100001011011; // 14.036 degrees -> atan(2^-2)
  assign atan_table[03] = 'b00000101000100010001000111010100; // atan(2^-3)
  assign atan_table[04] = 'b00000010100010110000110101000011;
  assign atan_table[05] = 'b00000001010001011101011111100001;
  assign atan_table[06] = 'b00000000101000101111011000011110;
  assign atan_table[07] = 'b00000000010100010111110001010101;
  assign atan_table[08] = 'b00000000001010001011111001010011;
  assign atan_table[09] = 'b00000000000101000101111100101110;
  assign atan_table[10] = 'b00000000000010100010111110011000;
  assign atan_table[11] = 'b00000000000001010001011111001100;
  assign atan_table[12] = 'b00000000000000101000101111100110;
  assign atan_table[13] = 'b00000000000000010100010111110011;
  assign atan_table[14] = 'b00000000000000001010001011111001;
  assign atan_table[15] = 'b00000000000000000101000101111100;
  assign atan_table[16] = 'b00000000000000000010100010111110;
  assign atan_table[17] = 'b00000000000000000001010001011111;
  assign atan_table[18] = 'b00000000000000000000101000101111;
  assign atan_table[19] = 'b00000000000000000000010100010111;
  assign atan_table[20] = 'b00000000000000000000001010001011;
  assign atan_table[21] = 'b00000000000000000000000101000101;
  assign atan_table[22] = 'b00000000000000000000000010100010;
  assign atan_table[23] = 'b00000000000000000000000001010001;
  assign atan_table[24] = 'b00000000000000000000000000101000;
  assign atan_table[25] = 'b00000000000000000000000000010100;
  assign atan_table[26] = 'b00000000000000000000000000001010;
  assign atan_table[27] = 'b00000000000000000000000000000101;
  assign atan_table[28] = 'b00000000000000000000000000000010;
  assign atan_table[29] = 'b00000000000000000000000000000001;
  assign atan_table[30] = 'b00000000000000000000000000000000;

  reg signed [width:0] x [0:width-1];
  reg signed [width:0] y [0:width-1];
  reg signed    [31:0] z [0:width-1];


  // make sure rotation angle is in -pi/2 to pi/2 range
  wire [1:0] quadrant;
  assign quadrant = {x_start[width-1],y_start[width-1]};


  always @(posedge clock)
  begin // make sure the rotation angle is in the -pi/2 to pi/2 range
    case(quadrant)
      2'b00,
      2'b01: // no changes needed for these quadrants
      begin
        x[0] <= x_start;
        y[0] <= y_start;
        z[0] <= 32'd0;
		  //$display("nonononononono!!!!!");
      end

      2'b11:
      begin
        x[0] <= -y_start;
        y[0] <= x_start;
        z[0] <= 32'b11000000000000000000000000000000; // subtract pi/2 for angle in this quadrant
      end

      2'b10:
      begin
        x[0] <= y_start;
        y[0] <= -x_start;
        z[0] <= 32'b0100000000000000000000000000000; // add pi/2 to angles in this quadrant
      end
    endcase
  end


  // run through iterations
  genvar i;

  generate
  for (i=0; i < (width-1); i=i+1)
  begin: xyz
    wire y_sign;
    wire signed [width:0] x_shr, y_shr;

    assign x_shr = x[i] >>> i; // signed shift right
    assign y_shr = y[i] >>> i;

    //the sign of the current rotation angle
    assign y_sign = y[i][width];

    always @(posedge clock)
    begin
      // add/subtract shifted data
      x[i+1] <= y_sign ? x[i] - y_shr : x[i] + y_shr;
      y[i+1] <= y_sign ? y[i] + x_shr : y[i] - x_shr;
      z[i+1] <= y_sign ? z[i] - atan_table[i] : z[i] + atan_table[i];
    end
  end
  endgenerate



endmodule

程序下载链接,包含测试文件:https://download.csdn.net/download/qwe1006/89276425
https://download.csdn.net/download/qwe1006/89276419
如需其他函数计算,可私信。

CORDIC(Coordinate Rotation Digital Computer)是一种用于计算三角函数和向量旋转的算法。反正切函数是CORDIC算法中的一种重要函数,可以通过Verilog语言来实现CORDIC算法的实现步骤如下: 1. 初始化:将输入角度和比例因子分别存储在变量中,初始化变量x和y为0,变量z为输入角度。 2. 循环迭代:根据CORDIC算法的迭代步骤,通过计算旋转因子和移位因子,更新x、y和z的值。迭代步骤的次数取决于精度的要求,可以选择任意次数的迭代。 3. 输出结果:在经过指定的迭代次数后,得到最终的x和y值,通过计算结果atan(y/x)可以获得反正切值。 在Verilog中,可以通过以下代码实现CORDIC算法的反正切函数: ```verilog module cordic_atan( input signed [N-1:0] angle, // 输入角度 output signed [N-1:0] atan // 输出反正切值 ); reg signed [N-1:0] x; // x值 reg signed [N-1:0] y; // y值 reg signed [N-1:0] z; // z值 integer i; initial begin // 初始化步骤 x = 0; y = 0; z = angle; // 迭代步骤 for(i = 0; i < N; i = i+1) begin if(z >= 0) begin x = x - (y >> i); y = y + (x >> i); z = z - (1 << i); end else begin x = x + (y >> i); y = y - (x >> i); z = z + (1 << i); end end // 计算反正切值 atan = y / x; end endmodule ``` 在上述代码中,N表示迭代的次数,可以根据精度要求进行调整。输入角度angle为有符号的N位数据,输出反正切值atan也为有符号的N位数据。反正切的计算结果atan是通过计算变量y和x的比值得到的。 通过以上的Verilog代码实现,可以实现CORDIC算法的反正切函数。
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