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http://javaeye.5d6d.com/thread-171-1-1.html
j2me实现图片透明效果
透明效果的设计,是开发游戏以及UI的常谈话题,小弟整理了下关于透明效果的嗲们,有兴趣的朋友可以看看
代码
/**
*
* @author Jagie
*
*/
public class ShadowMIDlet extends MIDlet {
Canvas c = new ShadowCanvas();
public ShadowMIDlet() {
}
protected void startApp() throws MIDletStateChangeException {
Display.getDisplay(this).setCurrent(c);
}
protected void pauseApp() {
// TODO Auto-generated method stub
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub
}
}
/**
*
* @author Jagie
*
*/
class ShadowCanvas extends Canvas implements Runnable {
int w, h;
// 原始图片
Image srcImage;
// 原始图片的像素数组
int[] srcRgbImage;
// 渐变图片的像素数组
int[] shadowRgbImage;
int imgWidth, imgHeight;
int count;
public ShadowCanvas() {
w = this.getWidth();
h = this.getHeight();
try {
srcImage = Image.createImage("/av.png");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
imgWidth = srcImage.getWidth();
imgHeight = srcImage.getHeight();
// 制造原始图片的像素数组,用一个int来代表每一个像素,按位表示方式是:0xAARRGGBB
srcRgbImage = new int[imgWidth * imgHeight];
// 获取原始图片的所有像素,参见MIDP APPI文档
srcImage.getRGB(srcRgbImage, 0, imgWidth, 0, 0, imgWidth, imgHeight);
shadowRgbImage = new int[srcRgbImage.length];
System.arraycopy(srcRgbImage, 0, shadowRgbImage, 0,
shadowRgbImage.length);
// 渐变图片的所有像素已开始都是全透明的
for (int i = 0; i < shadowRgbImage.length; i++) {
shadowRgbImage &= 0x00ffffff;
}
new Thread(this).start();
}
public void paint(Graphics g) {
g.setColor(0, 0, 0);
g.fillRect(0, 0, w, h);
// 绘制渐变图片
g.drawRGB(shadowRgbImage, 0, imgWidth, (w - imgWidth) / 2,
(h - imgHeight) / 2, imgWidth, imgHeight, true);
g.setColor(0, 255, 0);
g.drawString("count=" + count, w / 2, 30, Graphics.HCENTER
| Graphics.TOP);
}
public void run() {
while (true) {
boolean changed = false;
// 改变渐变图片的每一个像素
for (int i = 0; i < shadowRgbImage.length; i++) {
// 获取渐变图片的某一像素的alpha值
int alpha = (shadowRgbImage & 0xff000000) >>> 24;
// 原始图片的对应像素的alpha值
int oldAlpha = (srcRgbImage & 0xff000000) >>> 24;
if (alpha < oldAlpha) {
// alpha值++
shadowRgbImage = ((alpha + 1) << 24) | (shadowRgbImage & 0x00ffffff);
changed = true;
}
}
try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
count++;
repaint();
// 当所有像素的alpha值都达到原始值后,线程运行结束
if (!changed) {
System.out.println("over");
break;
}
}
}
}
![](http://ee.a.5d6d.com/userdirs/9/6/javaeye/attachments/month_0708/20070824_291a1059bdfcf4c857daT9sgwa3v2ggw.jpg)
![](http://images.5d6d.com/cusimg/fb/cnvery/OnT4Gs4S/attachimg.gif)
![](http://ee.a.5d6d.com/userdirs/9/6/javaeye/attachments/month_0708/20070824_90473883be7c691c96edtqCuqD4gLRvP.jpg)
![](http://images.5d6d.com/cusimg/fb/cnvery/OnT4Gs4S/attachimg.gif)
![](http://ee.a.5d6d.com/userdirs/9/6/javaeye/attachments/month_0708/20070824_4365b5d4436e2dfa77ceaTzByzJvJWx2.jpg)
j2me实现图片透明效果
透明效果的设计,是开发游戏以及UI的常谈话题,小弟整理了下关于透明效果的嗲们,有兴趣的朋友可以看看
代码
/**
*
* @author Jagie
*
*/
public class ShadowMIDlet extends MIDlet {
Canvas c = new ShadowCanvas();
public ShadowMIDlet() {
}
protected void startApp() throws MIDletStateChangeException {
Display.getDisplay(this).setCurrent(c);
}
protected void pauseApp() {
// TODO Auto-generated method stub
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub
}
}
/**
*
* @author Jagie
*
*/
class ShadowCanvas extends Canvas implements Runnable {
int w, h;
// 原始图片
Image srcImage;
// 原始图片的像素数组
int[] srcRgbImage;
// 渐变图片的像素数组
int[] shadowRgbImage;
int imgWidth, imgHeight;
int count;
public ShadowCanvas() {
w = this.getWidth();
h = this.getHeight();
try {
srcImage = Image.createImage("/av.png");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
imgWidth = srcImage.getWidth();
imgHeight = srcImage.getHeight();
// 制造原始图片的像素数组,用一个int来代表每一个像素,按位表示方式是:0xAARRGGBB
srcRgbImage = new int[imgWidth * imgHeight];
// 获取原始图片的所有像素,参见MIDP APPI文档
srcImage.getRGB(srcRgbImage, 0, imgWidth, 0, 0, imgWidth, imgHeight);
shadowRgbImage = new int[srcRgbImage.length];
System.arraycopy(srcRgbImage, 0, shadowRgbImage, 0,
shadowRgbImage.length);
// 渐变图片的所有像素已开始都是全透明的
for (int i = 0; i < shadowRgbImage.length; i++) {
shadowRgbImage &= 0x00ffffff;
}
new Thread(this).start();
}
public void paint(Graphics g) {
g.setColor(0, 0, 0);
g.fillRect(0, 0, w, h);
// 绘制渐变图片
g.drawRGB(shadowRgbImage, 0, imgWidth, (w - imgWidth) / 2,
(h - imgHeight) / 2, imgWidth, imgHeight, true);
g.setColor(0, 255, 0);
g.drawString("count=" + count, w / 2, 30, Graphics.HCENTER
| Graphics.TOP);
}
public void run() {
while (true) {
boolean changed = false;
// 改变渐变图片的每一个像素
for (int i = 0; i < shadowRgbImage.length; i++) {
// 获取渐变图片的某一像素的alpha值
int alpha = (shadowRgbImage & 0xff000000) >>> 24;
// 原始图片的对应像素的alpha值
int oldAlpha = (srcRgbImage & 0xff000000) >>> 24;
if (alpha < oldAlpha) {
// alpha值++
shadowRgbImage = ((alpha + 1) << 24) | (shadowRgbImage & 0x00ffffff);
changed = true;
}
}
try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
count++;
repaint();
// 当所有像素的alpha值都达到原始值后,线程运行结束
if (!changed) {
System.out.println("over");
break;
}
}
}
}
![](http://ee.a.5d6d.com/userdirs/9/6/javaeye/attachments/month_0708/20070824_291a1059bdfcf4c857daT9sgwa3v2ggw.jpg)
![](http://images.5d6d.com/cusimg/fb/cnvery/OnT4Gs4S/attachimg.gif)
![](http://ee.a.5d6d.com/userdirs/9/6/javaeye/attachments/month_0708/20070824_90473883be7c691c96edtqCuqD4gLRvP.jpg)
![](http://images.5d6d.com/cusimg/fb/cnvery/OnT4Gs4S/attachimg.gif)
![](http://ee.a.5d6d.com/userdirs/9/6/javaeye/attachments/month_0708/20070824_4365b5d4436e2dfa77ceaTzByzJvJWx2.jpg)
![](http://images.5d6d.com/cusimg/fb/cnvery/OnT4Gs4S/attachimg.gif)