1.矩形
var draw = cc.DrawNode.create();//和他的父类一样大
draw.drawSegment( cc.p(92,487), cc.p(92,517), 2, cc.c4f(0, 1, 0, 1) );
others.addChild( draw, 10 );//不要放到 layer上放到其他精灵上
var action = cc.FadeIn.create(1.0);
var actionBack = action.reverse();
var delay = cc.DelayTime.create(0.5);
var seq = cc.Sequence.create(action, delay, actionBack);
var action1 = cc.Blink.create(2, 10);
draw.runAction(cc.RepeatForever.create(action1));