Tricks of Serialization in Unity/C#

Tricks of Serialization in Unity/C#


Don’t use XmlSerializer

  • XmlSerializer + StringWriter is sloooooow
  • XmlSerializer does NOT require [Serializable]
  • XmlSerializer does NOT support ISerializable

Use BinaryFormatter + MemoryStream. It’s fast and customizable.

Use System.Diagnostics.Stopwatch for simple profile.

Use Encoding.ASCII.GetString() to convert MemorySteam to string
Use Convert.ToBase64String for binary data that contains ‘\0’

IFormatter formatter = new BinaryFormatter();
MemoryStream stream = new MemoryStream();
formatter.Serialize(stream, target);
string result = Convert.ToBase64String(stream.ToArray());
//string result = Encoding.ASCII.GetString(stream.ToArray());

Another “trick” for BinaryFormatter in Unity/iOS :
http://answers.unity3d.com/questions/30930/why-did-my-binaryserialzer-stop-working.html

// Just add the following line to the Awake() function of the MonoBehaviour
// script and the BinaryFormatter should work fine on iOS. 
// Forces a different code path in the BinaryFormatter that doesn't rely on 
// run-time code generation (which would break on iOS).
Environment.SetEnvironmentVariable("MONO_REFLECTION_SERIALIZER", "yes")
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值