Rust使用windows 原生API 创建窗体


use windows::{
    core::*, Win32::Foundation::*, Win32::Graphics::Gdi::ValidateRect,
    Win32::System::LibraryLoader::GetModuleHandleA, Win32::UI::WindowsAndMessaging::*,
};

fn main() -> Result<()> {
    unsafe {
        let instance = GetModuleHandleA(None)?;
        let window_class = s!("window");

        let wc = WNDCLASSA {
            hCursor: LoadCursorW(None, IDC_ARROW)?,
            hInstance: instance.into(),
            lpszClassName: window_class,

            style: CS_HREDRAW | CS_VREDRAW,
            lpfnWndProc: Some(wndproc),
            ..Default::default()
        };

        let atom = RegisterClassA(&wc);
        debug_assert!(atom != 0);

        CreateWindowExA(
            WINDOW_EX_STYLE::default(),
            window_class,
            s!("Fuck world"),
            WS_OVERLAPPEDWINDOW | WS_VISIBLE,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            None,
            None,
            instance,
            None,
        )?;

        let mut message = MSG::default();

        while GetMessageA(&mut message, None, 0, 0).into() {
            DispatchMessageA(&message);
        }

        Ok(())
    }
}

extern "system" fn wndproc(window: HWND, message: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
    unsafe {
        match message {
            WM_PAINT => {
                println!("WM_PAINT");
                _ = ValidateRect(window, None);
                LRESULT(0)
            }
            WM_DESTROY => {
                println!("WM_DESTROY");
                PostQuitMessage(0);
                LRESULT(0)
            }
            _ => DefWindowProcA(window, message, wparam, lparam),
        }
    }
}

使用Rust 创建窗口。toml 文件需要注意。之前报错的原因就是导包的问题。如下。


[package]
name = "forever"
version = "0.1.0"
edition = "2021"



[dependencies]
windows-sys="0.59.0"


[dependencies.windows]
version = "0.58.0"
features = [
    "Win32_Foundation",
    "Win32_UI_WindowsAndMessaging",
    "Win32_Security",
    "Win32_System_Threading",
    "Win32_Graphics_Gdi",
    "Win32_System_LibraryLoader",
    "Win32_UI_WindowsAndMessaging",
]

效果图如下

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