1.导入unity包(这里导入System.Collections.Generic, Random)
using UnityEngine;
using System;
using System.Collections.Generic; //Allows us to use Lists.
using Random = UnityEngine.Random; //Tells Random to use the Unity Engine random number generator.
2.声明一个count类,来确定物品的最大数量和最小数量
public class BoardManager : MonoBehaviour
{
// Using Serializable allows us to embed a class with sub properties in the inspector.
[Serializable]
public class Count
{
public int minimum; //Minimum value for our Count class.
public int maximum; //Maximum value for our Count class.
//Assignment constructor.
public Count (int min, int max)
{
minimum = min;
maximum = max;
}
}
3.首先