//判断一个点是否在多边形内
public static boolean isPtInPoly(Point2D.Double point, List<Point2D.Double> pts) {
int N = pts.size();
boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
int intersectCount = 0;//cross points count of x
double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
Point2D.Double p1, p2;//neighbour bound vertices
Point2D.Double p = point; //当前点
p1 = pts.get(0);//left vertex
for (int i = 1; i <= N; ++i) {//check all rays
if (p.equals(p1)) {
return boundOrVertex;//p is an vertex
}
p2 = pts.get(i % N);//right vertex
if (p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)) {//ray is outside of our interests
p1 = p2;
continue;//next ray left point
}
if (p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)) {//ray is crossing over by the algorithm (common part of)
if (p.y <= Math.max(p1.y, p2.y)) {//x is before of ray
if (p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)) {//overlies on a horizontal ray
return boundOrVertex;
}
if (p1.y == p2.y) {//ray is vertical
if (p1.y == p.y) {//overlies on a vertical ray
return boundOrVertex;
} else {//before ray
++intersectCount;
}
} else {//cross point on the left side
double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
if (Math.abs(p.y - xinters) < precision) {//overlies on a ray
return boundOrVertex;
}
if (p.y < xinters) {//before ray
++intersectCount;
}
}
}
} else {//special case when ray is crossing through the vertex
if (p.x == p2.x && p.y <= p2.y) {//p crossing over p2
Point2D.Double p3 = pts.get((i + 1) % N); //next vertex
if (p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)) {//p.x lies between p1.x & p3.x
++intersectCount;
} else {
intersectCount += 2;
}
}
}
p1 = p2;//next ray left point
}
if (intersectCount % 2 == 0) {//偶数在多边形外
return false;
} else { //奇数在多边形内
return true;
}
}