texturecache
//加载一张图,更新回掉函数,在函数中更新label。等所有图都更新完毕,再创建sprite::create
//加载一张图,更新回掉函数,在函数中更新label。等所有图都更新完毕,再创建sprite::create
CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack));
drawatpoint在某点绘制纹理
CCTextureCache *m_pTex1 = CCTextureCache::sharedTextureCache()->addImage("Images/grossinis_sister1.png");
在某矩形内绘制纹理
m_pTex1->drawInRect(rect1);