Point& p = spMyPolyhedron->vertex_point_map[*vb];
glm::vec4 point = ctm * glm::vec4(p.x(), p.y(), p.z(), 1.f );
p = Point(point.x, point.y, point.z);
Point& p = spMyPolyhedron->vertex_point_map[*vb];
glm::vec4 point = ctm * glm::vec4(p.x(), p.y(), p.z(), 1.f );
p = Point(point.x, point.y, point.z);