Windows程序设计 第五版 Charles PetZold
P232
/*-------------------------------------------------
CHECKER1.C -- Mouse Hit-Test Demo Program No. 1
(c) Charles Petzold, 1998
-------------------------------------------------*/
#include <windows.h>
#define DIVISIONS 5
int flag =0;//测试看看InvalidateRect怎么工作的.
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Checker1") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (GRAY_BRUSH);
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Checker1 Mouse Hit-Test Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static BOOL fState[DIVISIONS][DIVISIONS] ;
static int cxBlock, cyBlock ;
HDC hdc ;
int x, y ;
PAINTSTRUCT ps ;
RECT rect ;
switch (message)
{
case WM_SIZE : //在WM_SIZE 中 lParam 保存的是客户区的宽与高
cxBlock = LOWORD (lParam) / DIVISIONS ;
cyBlock = HIWORD (lParam) / DIVISIONS ;
return 0 ;
case WM_LBUTTONDOWN :// 在鼠标消息中,lParam保存的是鼠标相对于客户区的坐标
x = LOWORD (lParam) / cxBlock ;
y = HIWORD (lParam) / cyBlock ;
if (x < DIVISIONS && y < DIVISIONS)
{
//异或运算,与1进行异或,等于是把fState [x][y]取反,起到交替绘画的效果.
// 第一次点击鼠标时,这个fState [x][y]被取反,就变成了1,这样WM_PAINT消息中就画了对角线
// 当再次单击鼠标时,对角线消失了,而fState [x][y]就由1变成0,WM_PAINT就不会重绘对角线
fState [x][y] ^= 1 ;
// 计算矩形大小
rect.left = x * cxBlock ;
rect.top = y * cyBlock ;
rect.right = (x + 1) * cxBlock ;
rect.bottom = (y + 1) * cyBlock ;
// 使得该矩形区无效,这个动作会产生WM_PAINT消息.
// 并使得该区域画的对角线消失,也就是第二次单击鼠标时,
// 已经绘好的对角线会消失,而此时fState [x][y]=FALSE,WM_PAINT不会重绘该区域.
// 因此第二次单击鼠标时,对角线就消失了且没有重绘.
InvalidateRect (hwnd, &rect, FALSE);
/*
if(flag==0)
{
InvalidateRect (hwnd, &rect, FALSE);
flag =1;
}
*/
}
else
MessageBeep (0) ;
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
for (x = 0 ; x < DIVISIONS ; x++)
for (y = 0 ; y < DIVISIONS ; y++)
{
Rectangle (hdc, x * cxBlock, y * cyBlock,
(x + 1) * cxBlock, (y + 1) * cyBlock) ;
if (fState [x][y])
{
MoveToEx (hdc, x * cxBlock, y * cyBlock, NULL) ;
LineTo (hdc, (x+1) * cxBlock, (y+1) * cyBlock) ;
MoveToEx (hdc, x * cxBlock, (y+1) * cyBlock, NULL) ;
LineTo (hdc, (x+1) * cxBlock, y * cyBlock) ;
}
}
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}