#include "ExampleApplication.h"
class TutorialApplication : public ExampleApplication
{
protected:
public:
TutorialApplication()
{
}
~TutorialApplication()
{
}
protected:
void chooseSceneManager(void)
{
mSceneMgr = mRoot->createSceneManager(ST_EXTERIOR_CLOSE);
}
void createScene(void)
{
mSceneMgr->setWorldGeometry("terrain.cfg");
//mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox");
ColourValue fadeColour(0.9, 0.9, 0.9);
mWindow->getViewport(0)->setBackgroundColour(fadeColour);
mSceneMgr->setFog(FOG_LINEAR, fadeColour, 0.0, 50, 500);
}
};
天空,地形和雾在场景管理器中直接设置
最新推荐文章于 2023-09-12 00:45:22 发布