文章目录
一、滑动窗口和位姿图
1.1 问题引入
带有相机位姿和空间点的图优化称为BA,能有效求解大规模的定位与建图问题。但是,我们需要控制BA的计算规模。
这里有两种方法?
1)滑动窗口法
2)位姿图
1.2 滑动窗口法
BA固定在一个时间窗口,离开这个窗口就被丢弃。当窗口结构发生变化时,我们需要如何做?
- 新增一个关键帧和路标点
由N个变量变成N+1个,按照正常的BA流程处理。对所有点边缘化,即可得到这N+1个关键帧的高斯分布参数。 - 删除旧的关键帧
删除旧的关键帧会导致整个问题不再稀疏,因此,需要对边缘化的过程进行改造,使其保持滑动窗口BA的稀疏性:1)边缘化旧的关键帧时,同时边缘化它观测到的路标点;2)要边缘化旧的关键帧,要看它观测到的路标点是否在新的关键帧中找到,若可则边缘化,否则不边缘。
滑动窗口法比较适合VO系统,不适合大规模建图的系统。
1.3 位姿图法
构建一个只有轨迹的图优化,位姿节点的边可通过关键帧的特征匹配之后的运动估计来给定初始值,之后不再考虑路标点,只关心所有相机位姿的联系。省去了大量特征点优化的计算,指标六了关键帧的轨迹,从而构建出位姿图。
位姿图这里同样是构造误差的最小二乘问题,求出雅可比矩阵,然后利用G-L、L-M方法求解。这里除了采用李代数表示位姿,其余都是相似的。至于误差模型和雅可比矩阵公式,在课本P271-272,请自行查看。
二、实践
2.1 CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project(pose_graph)
set(CMAKE_BUILD_TYPE "Debug")
set(CMAKE_BUILD_TYPE "Release")
set(CMAKE_CXX_FLAGS "-std=c++14 -msse4")
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake_modules)
# Eigen
include_directories("/usr/include/eigen3")
# sophus
find_package(Sophus REQUIRED)
include_directories(${Sophus_INCLUDE_DIRS})
# g2o
find_package(G2O REQUIRED)
include_directories(${G2O_INCLUDE_DIRS})
add_executable(pose_graph_g2o_SE3 pose_graph_g2o_SE3.cpp)
target_link_libraries(pose_graph_g2o_SE3
g2o_core g2o_stuff g2o_types_slam3d ${CHOLMOD_LIBRARIES}
${FMT_LIBRARIES} fmt
)
add_executable(pose_graph_g2o_lie pose_graph_g2o_lie_algebra.cpp)
target_link_libraries(pose_graph_g2o_lie
g2o_core g2o_stuff
${CHOLMOD_LIBRARIES}
${Sophus_LIBRARIES}
${FMT_LIBRARIES} fmt
)
2.2 使用g2o自带的位姿图
这里的误差模型和雅可比矩阵公式,使用g2o自带的。
- 代码演示
#include <iostream>
#include <fstream>
#include <string>
#include <g2o/types/slam3d/types_slam3d.h>
#include <g2o/core/block_solver.h>
#include <g2o/core/optimization_algorithm_levenberg.h>
#include <g2o/solvers/eigen/linear_solver_eigen.h>
using namespace std;
/************************************************
* 本程序演示如何用g2o solver进行位姿图优化
* 使用列文伯格-马夸尔特方法对位姿图优化
* sphere.g2o是人工生成的一个Pose graph,我们来优化它。
* 尽管可以直接通过load函数读取整个图,但我们还是自己来实现读取代码,以期获得更深刻的理解
* 这里使用g2o/types/slam3d/中的SE3表示位姿,它实质上是四元数而非李代数.
* **********************************************/
int main(int argc, char **argv) {
//if (argc != 2) {
// cout << "Usage: pose_graph_g2o_SE3 sphere.g2o" << endl;
// return 1;
//}
ifstream fin("/home/robot/桌面/slambook2-master/ch10/sphere.g2o");
//if (!fin) {
// cout << "file " << argv[1] << " does not exist." << endl;
// return 1;
//}
// 构建图优化,先设定g2o
// 每个误差项优化变量维度为6,误差值维度为6
typedef g2o::BlockSolver<g2o::BlockSolverTraits<6, 6>> BlockSolverType;
// 线性方程求解器
typedef g2o::LinearSolverEigen<BlockSolverType::PoseMatrixType> LinearSolverType;
// 选择优化算法,从GN, LM, DogLeg 中选,这里使用列文伯格-马夸尔特方法对位姿图优化
auto solver = new g2o::OptimizationAlgorithmLevenberg(
g2o::make_unique<BlockSolverType>(g2o::make_unique<LinearSolverType>()));
g2o::SparseOptimizer optimizer; // 图模型
optimizer.setAlgorithm(solver); // 设置求解器
optimizer.setVerbose(true); // 打开调试输出
// 往图中增加顶点和边
int vertexCnt = 0, edgeCnt = 0; // 顶点和边的数量
while (!fin.eof()) {
string name;
fin >> name;
if (name == "VERTEX_SE3:QUAT") {
// SE3 顶点
g2o::VertexSE3 *v = new g2o::VertexSE3();
int index = 0;
fin >> index;
v->setId(index);
v->read(fin);
optimizer.addVertex(v);
vertexCnt++;
if (index == 0)
v->setFixed(true);
} else if (name == "EDGE_SE3:QUAT") {
// SE3-SE3 边
g2o::EdgeSE3 *e = new g2o::EdgeSE3();
int idx1, idx2; // 关联的两个顶点
fin >> idx1 >> idx2;
e->setId(edgeCnt++);
e->setVertex(0, optimizer.vertices()[idx1]);
e->setVertex(1, optimizer.vertices()[idx2]);
e->read(fin);
optimizer.addEdge(e);
}
if (!fin.good()) break;
}
cout << "read total " << vertexCnt << " vertices, " << edgeCnt << " edges." << endl;
// 执行优化
cout << "optimizing ..." << endl;
optimizer.initializeOptimization();
optimizer.optimize(30);
cout << "saving optimization results ..." << endl;
optimizer.save("result.g2o");
return 0;
}
- 实验结果
read total 2500 vertices, 9799 edges.
optimizing ...
iteration= 0 chi2= 1023011093.967642 time= 0.319439 cumTime= 0.319439 edges= 9799 schur= 0 lambda= 805.622433 levenbergIter= 1
iteration= 1 chi2= 385118688.233188 time= 0.292632 cumTime= 0.612071 edges= 9799 schur= 0 lambda= 537.081622 levenbergIter= 1
......
iteration= 28 chi2= 45095.174401 time= 0.293314 cumTime= 10.2802 edges= 9799 schur= 0 lambda= 0.003127 levenbergIter= 1
saving optimization results ...
iteration= 29 chi2= 44811.248507 time= 0.572786 cumTime= 10.853 edges= 9799 schur= 0 lambda= 0.003785 levenbergIter= 2
2.3 使用李代数自定义g2o的顶点和边的位姿图(这里使用Sophus表示李代数)
这里的误差模型和雅可比矩阵公式,使用的是本章讲的。
- 代码演示
#include <iostream>
#include <fstream>
#include <string>
#include <Eigen/Core>
#include <g2o/core/base_vertex.h>
#include <g2o/core/base_binary_edge.h>
#include <g2o/core/block_solver.h>
#include <g2o/core/optimization_algorithm_levenberg.h>
#include <g2o/solvers/eigen/linear_solver_eigen.h>
#include <sophus/se3.hpp>
using namespace std;
using namespace Eigen;
using Sophus::SE3d;
using Sophus::SO3d;
/************************************************
* 本程序演示如何用g2o solver进行位姿图优化
* sphere.g2o是人工生成的一个Pose graph,我们来优化它。
* 尽管可以直接通过load函数读取整个图,但我们还是自己来实现读取代码,以期获得更深刻的理解
* 本节使用李代数表达位姿图,节点和边的方式为自定义
* **********************************************/
typedef Matrix<double, 6, 6> Matrix6d;
// 给定误差求J_R^{-1}的近似
Matrix6d JRInv(const SE3d &e) {
Matrix6d J;
J.block(0, 0, 3, 3) = SO3d::hat(e.so3().log());
J.block(0, 3, 3, 3) = SO3d::hat(e.translation());
J.block(3, 0, 3, 3) = Matrix3d::Zero(3, 3);
J.block(3, 3, 3, 3) = SO3d::hat(e.so3().log());
// J = J * 0.5 + Matrix6d::Identity();
J = Matrix6d::Identity(); // try Identity if you want
return J;
}
// 李代数顶点
typedef Matrix<double, 6, 1> Vector6d;
class VertexSE3LieAlgebra : public g2o::BaseVertex<6, SE3d> {
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
virtual bool read(istream &is) override {
double data[7];
for (int i = 0; i < 7; i++)
is >> data[i];
setEstimate(SE3d(
Quaterniond(data[6], data[3], data[4], data[5]),
Vector3d(data[0], data[1], data[2])
));
return true;// 服了,原代码没有这个return报错,找了好久
}
virtual bool write(ostream &os) const override {
os << id() << " ";
Quaterniond q = _estimate.unit_quaternion();
os << _estimate.translation().transpose() << " ";
os << q.coeffs()[0] << " " << q.coeffs()[1] << " " << q.coeffs()[2] << " " << q.coeffs()[3] << endl;
return true;
}
virtual void setToOriginImpl() override {
_estimate = SE3d();
}
// 左乘更新
virtual void oplusImpl(const double *update) override {
Vector6d upd;
upd << update[0], update[1], update[2], update[3], update[4], update[5];
_estimate = SE3d::exp(upd) * _estimate;
}
};
// 两个李代数节点之边
class EdgeSE3LieAlgebra : public g2o::BaseBinaryEdge<6, SE3d, VertexSE3LieAlgebra, VertexSE3LieAlgebra> {
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
virtual bool read(istream &is) override {
double data[7];
for (int i = 0; i < 7; i++)
is >> data[i];
Quaterniond q(data[6], data[3], data[4], data[5]);
q.normalize();
setMeasurement(SE3d(q, Vector3d(data[0], data[1], data[2])));
for (int i = 0; i < information().rows() && is.good(); i++)
for (int j = i; j < information().cols() && is.good(); j++) {
is >> information()(i, j);
if (i != j)
information()(j, i) = information()(i, j);
}
return true;
}
virtual bool write(ostream &os) const override {
VertexSE3LieAlgebra *v1 = static_cast<VertexSE3LieAlgebra *> (_vertices[0]);
VertexSE3LieAlgebra *v2 = static_cast<VertexSE3LieAlgebra *> (_vertices[1]);
os << v1->id() << " " << v2->id() << " ";
SE3d m = _measurement;
Eigen::Quaterniond q = m.unit_quaternion();
os << m.translation().transpose() << " ";
os << q.coeffs()[0] << " " << q.coeffs()[1] << " " << q.coeffs()[2] << " " << q.coeffs()[3] << " ";
// information matrix
for (int i = 0; i < information().rows(); i++)
for (int j = i; j < information().cols(); j++) {
os << information()(i, j) << " ";
}
os << endl;
return true;
}
// 误差计算与书中推导一致
virtual void computeError() override {
SE3d v1 = (static_cast<VertexSE3LieAlgebra *> (_vertices[0]))->estimate();
SE3d v2 = (static_cast<VertexSE3LieAlgebra *> (_vertices[1]))->estimate();
_error = (_measurement.inverse() * v1.inverse() * v2).log();
}
// 雅可比计算
virtual void linearizeOplus() override {
SE3d v1 = (static_cast<VertexSE3LieAlgebra *> (_vertices[0]))->estimate();
SE3d v2 = (static_cast<VertexSE3LieAlgebra *> (_vertices[1]))->estimate();
Matrix6d J = JRInv(SE3d::exp(_error)); // 这里使用JRInv()函数提供近似的雅可比计算
// 尝试把J近似为I?
_jacobianOplusXi = -J * v2.inverse().Adj(); //P272 式10.9
_jacobianOplusXj = J * v2.inverse().Adj(); //P272 式10.10
}
};
int main(int argc, char **argv) {
//if (argc != 2) {
// cout << "Usage: pose_graph_g2o_SE3_lie sphere.g2o" << endl;
// return 1;
//}
ifstream fin("/home/robot/桌面/slambook2-master/ch10/sphere.g2o");
//if (!fin) {
// cout << "file " << argv[1] << " does not exist." << endl;
// return 1;
//}
// 构建图优化,先设定g2o
// 每个误差项优化变量维度为6,误差值维度为6
typedef g2o::BlockSolver<g2o::BlockSolverTraits<6, 6>> BlockSolverType;
// 线性方程求解器
typedef g2o::LinearSolverEigen<BlockSolverType::PoseMatrixType> LinearSolverType;
// 选择优化算法,从GN, LM, DogLeg 中选,这里使用列文伯格-马夸尔特方法对位姿图优化
auto solver = new g2o::OptimizationAlgorithmLevenberg(
g2o::make_unique<BlockSolverType>(g2o::make_unique<LinearSolverType>()));
g2o::SparseOptimizer optimizer; // 图模型
optimizer.setAlgorithm(solver); // 设置求解器
optimizer.setVerbose(true); // 打开调试输出
// 往图中增加顶点和边
int vertexCnt = 0, edgeCnt = 0; // 顶点和边的数量
vector<VertexSE3LieAlgebra *> vectices;
vector<EdgeSE3LieAlgebra *> edges;
while (!fin.eof()) {
string name;
fin >> name;
if (name == "VERTEX_SE3:QUAT") {
// 顶点
VertexSE3LieAlgebra *v = new VertexSE3LieAlgebra();
int index = 0;
fin >> index;
v->setId(index);
v->read(fin);
optimizer.addVertex(v);
vertexCnt++;
vectices.push_back(v);
if (index == 0)
v->setFixed(true);
} else if (name == "EDGE_SE3:QUAT") {
// SE3-SE3 边
EdgeSE3LieAlgebra *e = new EdgeSE3LieAlgebra();
int idx1, idx2; // 关联的两个顶点
fin >> idx1 >> idx2;
e->setId(edgeCnt++);
e->setVertex(0, optimizer.vertices()[idx1]);
e->setVertex(1, optimizer.vertices()[idx2]);
e->read(fin);
optimizer.addEdge(e);
edges.push_back(e);
}
if (!fin.good()) break;
}
cout << "read total " << vertexCnt << " vertices, " << edgeCnt << " edges." << endl;
// 执行优化
cout << "optimizing ..." << endl;
optimizer.initializeOptimization();
optimizer.optimize(30);
cout << "saving optimization results ..." << endl;
// 因为用了自定义顶点且没有向g2o注册,这里保存自己来实现
// 伪装成 SE3 顶点和边,让 g2o_viewer 可以认出
ofstream fout("result_lie.g2o");
for (VertexSE3LieAlgebra *v:vectices) {
fout << "VERTEX_SE3:QUAT ";
v->write(fout);
}
for (EdgeSE3LieAlgebra *e:edges) {
fout << "EDGE_SE3:QUAT ";
e->write(fout);
}
fout.close();
return 0;
}
- 实验结果
这里迭代到27次就收敛,显然比上一个实验收敛的快。
read total 2500 vertices, 9799 edges.
optimizing ...
iteration= 0 chi2= 674837160.579968 time= 0.316748 cumTime= 0.316748 edges= 9799 schur= 0 lambda= 6658.554263 levenbergIter= 1
iteration= 1 chi2= 234706314.970484 time= 0.287529 cumTime= 0.604277 edges= 9799 schur= 0 lambda= 2219.518088 levenbergIter= 1
......
iteration= 26 chi2= 127578.573840 time= 2.50943 cumTime= 13.126 edges= 9799 schur= 0 lambda= 311923526733.601257 levenbergIter= 9
saving optimization results ...
iteration= 27 chi2= 127578.573840 time= 4.99682 cumTime= 18.1228 edges= 9799 schur= 0 lambda= 11238229430124300558502199296.000000 levenbergIter= 10