local textureButtonLight = cc.TextureCache:getInstance():addImage(buttonLightPic_Pic)
local wid = textureButtonLight:getContentSize().width
local high = textureButtonLight:getContentSize().height
local rect = cc.rect(0,0,wid,high)
local buttonLightFrame = cc.SpriteFrame:createWithTexture(textureButtonLight,rect)
local textureButtonDark = cc.TextureCache:getInstance():addImage(buttonDarkPic_Pic)
local buttonDarkFrame = cc.SpriteFrame:createWithTexture(textureButtonDark,rect)
local spriteButton = cc.Sprite:createWithSpriteFrame(buttonLightFrame)
spriteButton:setPosition(winSize.width/2,winSize.height/5)
local animation = cc.Animation:createWithSpriteFrames({buttonLightFrame,buttonDarkFrame}, 0.5)
local animate = cc.Animate:create(animation)
spriteButton:runAction(cc.RepeatForever:create(animate))
local textureButtonLight = cc.TextureCache:getInstance():addImage(buttonLightPic_Pic) local wid = textureButtonLight:getContentSize().width local high = textureButtonLight:getContentSize().hei