1.组合动作
local move = cc.MoveTo:create(0.5,cc.p(v:getPositionX(),v:getPositionY()+SPACE))
local seq = cc.Sequence:create(move,cc.CallFunc:create(function(node)
if node:getPositionY() > size.height then
end
end))
sprite:runAction(seq)
2.反复动作
local seq = cc.Sequence:create(moveToLeft,moveToRight)
local rep = cc.RepeatForever:create(seq)
enemy:runAction(rep)
3.移动
local move = cc.MoveBy:create(0.2,cc.p(100,100))
node:runAction(seq)
local move = cc.MoveTo:create(0.2,cc.p(100,100))
node:runAction(seq)
4.跳跃
local jump = cc.JumpBy:create(1.0,cc.p(0,0),100,1)
node:runAction(jump)
local jump = cc.JumpTo:create(1.0,cc.p(0,0),100,1)
node:runAction(jump)