<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>three.js从入门到精通系列教程033 - 创建DirectionalLight光源和辅助线</title>
<script src="ThreeJS/three.js"></script>
<script src="ThreeJS/jquery.js"></script>
</head>
<body>
<div id="myContainer"></div>
<script>
var myRenderer = new THREE.WebGLRenderer({ antialias: true });
myRenderer.setSize(window.innerWidth, window.innerHeight);
$("#myContainer").append(myRenderer.domElement);
var myScene = new THREE.Scene();
myScene.background = new THREE.Color(0xffffff);
var myCamera = new THREE.PerspectiveCamera(75,
window.innerWidth / window.innerHeight, 0.1, 1000);
myCamera.position.set(-116.25, -7.5, 83.97);
myCamera.lookAt(new THREE.Vector3(0, 0, 0));
myCamera.updateProjectionMatrix();
//创建DirectionalLight光源
var myDirectionalLight = new THREE.DirectionalLight();
myDirectionalLight.position.set(20, 0, 60);
myScene.add(myDirectionalLight);
//创建DirectionalLight光源辅助线
var myDirectionalLightHelper =
new THREE.DirectionalLightHelper(myDirectionalLight, 50, 0x00ff00);
myScene.add(myDirectionalLightHelper);
//创建立方体
var myBoxGeometry = new THREE.BoxGeometry(50, 50, 50);
var myMap = THREE.ImageUtils.loadTexture("images/img002.jpg");
var myMaterial = new THREE.MeshPhongMaterial({ map: myMap });
var myMesh = new THREE.Mesh(myBoxGeometry, myMaterial);
myScene.add(myMesh);
//渲染立方体及光源辅助线
animate();
function animate() {
requestAnimationFrame(animate);
myMesh.rotation.x += 0.01;
myMesh.rotation.y += 0.01;
myMesh.rotation.z += 0.01;
myRenderer.render(myScene, myCamera);
};
</script>
</body>
</html>
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