cocos2d-x 22种特效

CCSprite* sp = CCSprite::create("Default.png");
    sp->setPosition(ccp(240, 160));
    addChild(sp);
    
    //常见的22种特效
    
    //3D晃动的特效
//    CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);
//    sp->runAction(shaky3D);

    //3D瓷砖晃动特效
//    CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);
//    sp->runAction(shakyTiles3D);
    
    //波动特效
//    CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);
//    sp->runAction(waves);
    
    //3D波动特效
//    CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);
//    sp->runAction(waves3D);
    
    //3D瓷砖波动特效
//    CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);
//    sp->runAction(wavesTiles3D);

    //X轴 3D反转特效
//    CCActionInterval* filpX = CCFlipX3D::create(5);
//    sp->runAction(filpX);
    
    //Y轴3D反转特效
//    CCActionInterval* filpY = CCFlipY3D::create(5);
//    sp->runAction(filpY);

    //凸透镜特效
//    CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);
//    sp->runAction(lens);
    
    //水波纹特效
//    CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);
//    sp->runAction(ripple);
    
    //液体特效
//    CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20);
//    sp->runAction(liquid);
    
    //扭曲旋转特效
//    CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);
//    sp->runAction(twirl);
    
    //破碎的3D瓷砖特效
//    CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);
//    sp->runAction(shatteredTiles);
    
    //瓷砖洗牌特效
//    CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);
//    sp->runAction(shuffle);
    
    //部落格效果,从左下角到右上角
//    CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));
//    sp->runAction(fadeOutTRTiles);
    
    //部落格效果,从右上角到左下角
//    CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50));
//    sp->runAction(fadeOutBLTiles);
    
    //折叠效果 从下到上
//    CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));
//    sp->runAction(fadeOutUpTiles);
    
    //折叠效果,从上到下
//    CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));
//    sp->runAction(fadeOutDownTiles);
    
    //方块消失特效
//    CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));
//    sp->runAction(turnOffFiels);
    
    //跳动的方块特效
//    CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);
//    sp->runAction(jumpTiles);
    
    //分多行消失特效
//    CCActionInterval* splitCols = CCSplitCols::create(5, 50);
//    sp->runAction(splitCols);
    
    //分多列消失特效
//    CCActionInterval* splitRows = CCSplitRows::create(5, 50);
//    sp->runAction(splitRows);
    
    //3D翻页特效
    CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));
    sp->runAction(pageTurn3D);

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