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cocos2dx/base_nodes
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CCAtlasNode(CCAtlasNode封装了一个CCTextureAtlas的变量,CCTextureAtlas初始化图片文件的时候会把图片加载到缓存(CCTextureCache)中:)
#ifndef __CCATLAS_NODE_H__#define __CCATLAS_NODE_H__#include "CCNode.h"#include "CCProtocols.h"#include "ccTypes.h"NS_CC_BEGIN/** * @addtogroup base_nodes原创 2014-05-21 18:59:20 · 1091 阅读 · 0 评论 -
CCNode(成员ContentSize Camera Grid Child Par UserData Scheduler ActionManager ComponentContainer+颜色节点)
#ifndef __PLATFORM_CCNODE_H__#define __PLATFORM_CCNODE_H__#include "ccMacros.h"#include "cocoa/CCAffineTransform.h"#include "cocoa/CCArray.h"#include "CCGL.h"#include "sh原创 2014-05-21 18:56:57 · 1362 阅读 · 0 评论 -
CCGLBufferedNode(作为CCGrid3D CCLayerColor CCProgressTimer CCSprite CCTexture2D的基类(提供渲染接口))
#ifndef __CC_GL_BUFFERED_NODE__#define __CC_GL_BUFFERED_NODE__#include class CCGLBufferedNode{public: CCGLBufferedNode(void); /** * Load the given data into原创 2014-05-21 18:58:02 · 725 阅读 · 0 评论