using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Dao : MonoBehaviour {
//定义跟随组件
public NavMeshAgent nav;
//跟随的目标
public GameObject target;
void Start () {
//获取组件
nav = GetComponent<NavMeshAgent>();
//动态查找跟随目标
target = GameObject.Find("XiYiJing_04");
}
void Update () {
if (nav!=null)
{
//物体跟随目标
nav.SetDestination(target.transform.position);
}
}
}