OpenGL(9)GL库API

/************************http://blog.csdn.net/sunboyiris*************************************/
WINGDIAPI void APIENTRY glDisable (GLenum cap);
WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
//定义渲染多个图元
WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
//定义选择哪个色彩缓冲区被绘制 
WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
//渲染数组数据中的图元 
WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
//将一组像素写入帧缓冲区 
WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
//定义一个边缘标志数组
WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
WINGDIAPI void APIENTRY glEnable (GLenum cap);
WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
WINGDIAPI void APIENTRY glEnd (void);
WINGDIAPI void APIENTRY glEndList (void);


/*  求解一维和二维贴图  */
WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);


/*  求解一维和二维点或线的网格  */
WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);

/*   生成及求解一个网格中的单点  */
WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);



WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
//控制反馈模式
WINGDIAPI void APIENTRY glFinish (void);
//等待直到OpenGL执行结束
WINGDIAPI void APIENTRY glFlush (void);
// 在有限的时间里强制OpenGL的执行


/*  定义雾参数  */
WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);



WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
// 定义多边形的前面和背面
WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
//当前矩阵乘上透视矩阵
WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
//生成一组空的连续的显示列表 
WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
//生成纹理名称


/*  返回值或所选参数值   */
WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);


WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
// 返回特定裁减面的系数
WINGDIAPI GLenum APIENTRY glGetError (void);


/*  返回光源参数值   */
WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);

/*   返回求值程序参数 */
WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);



/*  返回材质参数  */
WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);


/*  返回特定的像素图  */
WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);


WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
//返回顶点数据数组的地址
WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
//返回多边形的点图案 
WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
//返回描述当前OpenGl连接的字符串 

/*  返回纹理环境参数  */
WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);

/*  返回纹理坐标生成参数   */
WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);


WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
//返回一个纹理图象

/*  返回特定的纹理参数的细节级别 */
WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);

/*  返回特定的纹理参数的细节级别 */
WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);


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