using UnityEngine;
using System.Collections;
using System;
using System.IO; //添加对System.IO 命名空间的引用
public class K_HuoQu : MonoBehaviour {
String nimei;
String []nimei2;
public GUISkin myskin;
private Vector2 scrollPosition;
void Start (){
//System.IO.Directory.CreateDirectory("d:/11"); 创建文件目录
nimei = "D:/BaiduYunDownload";
//nimei="/sdcard/ireader/books";// /sdcard/ireader/books D:/360Downloads
nimei2=getlist(nimei);
}
void OnGUI(){
GUI.skin=myskin;
scrollPosition=GUILayout.BeginScrollView(scrollPosition,GUILayout.Width(300),GUILayout.Height(200));
for(int i=0;i<nimei2.Length;i++){
GUILayout.Button(nimei2[i]);
}
GUILayout.EndScrollView ();
}
String[] getlist(String pathname){
String []Temp=System.IO.Directory.GetFiles(pathname);
for (int i=0;i<Temp.Length;i++){
Temp[i]=Temp[i].Substring(Temp[i].LastIndexOf(@"\")+1);
}
return Temp;
}
}
路径下获取文件(类似安卓指定路径文件获取)
最新推荐文章于 2024-03-05 08:43:27 发布