using UnityEngine;
using System.Collections;
// 移动加上旋转类
public class MoveAndRotate:MonoBehaviour{
public bool m_IsMove;
public bool m_IsRotateSelf;
public bool m_IsRotate;
public GameObject m_Pos1;
void Start()
{
m_IsMove = false;
m_IsRotate = false;
m_IsRotateSelf = false;
}
void FixedUpdate()
{
if(m_IsMove)
{
Vector3 vec = Vector3.zero;
transfrom.position == Vector3.SmoothDamp(transform.position, m_Pos1.transform.position, ref vec, 0.5f);
}
if(m_IsRotate)
{
Quaternion qua = Quaternion.Euler(0f, 90f, 90f);
transform.rotation = qua;
}
if(m_IsRotateSelf)
{
transform.Rotate(Vector3.right);
}
}
}
移动加上旋转类
最新推荐文章于 2023-03-21 20:21:26 发布