关于hsv转换成RGB 的相关问题

stackoverflow上的链接

下面是具体代码:

typedef struct {
    double r;       // a fraction between 0 and 1
    double g;       // a fraction between 0 and 1
    double b;       // a fraction between 0 and 1
} rgb;

typedef struct {
    double h;       // angle in degrees
    double s;       // a fraction between 0 and 1
    double v;       // a fraction between 0 and 1
} hsv;

static hsv   rgb2hsv(rgb in);
static rgb   hsv2rgb(hsv in);

hsv rgb2hsv(rgb in)
{
    hsv         out;
    double      min, max, delta;

    min = in.r < in.g ? in.r : in.g;
    min = min  < in.b ? min  : in.b;

    max = in.r > in.g ? in.r : in.g;
    max = max  > in.b ? max  : in.b;

    out.v = max;                                // v
    delta = max - min;
    if (delta < 0.00001)
    {
        out.s = 0;
        out.h = 0; // undefined, maybe nan?
        return out;
    }
    if( max > 0.0 ) { // NOTE: if Max is == 0, this divide would cause a crash
        out.s = (delta / max);                  // s
    } else {
        // if max is 0, then r = g = b = 0              
        // s = 0, h is undefined
        out.s = 0.0;
        out.h = NAN;                            // its now undefined
        return out;
    }
    if( in.r >= max )                           // > is bogus, just keeps compilor happy
        out.h = ( in.g - in.b ) / delta;        // between yellow & magenta
    else
    if( in.g >= max )
        out.h = 2.0 + ( in.b - in.r ) / delta;  // between cyan & yellow
    else
        out.h = 4.0 + ( in.r - in.g ) / delta;  // between magenta & cyan

    out.h *= 60.0;                              // degrees

    if( out.h < 0.0 )
        out.h += 360.0;

    return out;
}


rgb hsv2rgb(hsv in)
{
    double      hh, p, q, t, ff;
    long        i;
    rgb         out;

    if(in.s <= 0.0) {       // < is bogus, just shuts up warnings
        out.r = in.v;
        out.g = in.v;
        out.b = in.v;
        return out;
    }
    hh = in.h;
    if(hh >= 360.0) hh = 0.0;
    hh /= 60.0;
    i = (long)hh;
    ff = hh - i;
    p = in.v * (1.0 - in.s);
    q = in.v * (1.0 - (in.s * ff));
    t = in.v * (1.0 - (in.s * (1.0 - ff)));

    switch(i) {
    case 0:
        out.r = in.v;
        out.g = t;
        out.b = p;
        break;
    case 1:
        out.r = q;
        out.g = in.v;
        out.b = p;
        break;
    case 2:
        out.r = p;
        out.g = in.v;
        out.b = t;
        break;

    case 3:
        out.r = p;
        out.g = q;
        out.b = in.v;
        break;
    case 4:
        out.r = t;
        out.g = p;
        out.b = in.v;
        break;
    case 5:
    default:
        out.r = in.v;
        out.g = p;
        out.b = q;
        break;
    }
    return out;     
}

下面是 另外的代码:

typedef unsigned char BYTE_T;
typedef unsigned int UINT_T;
typedef struct RGBcolor{
	BYTE_T r;
	BYTE_T g;
	BYTE_T b;
}RGBColor;

typedef struct HSVcolor{
	UINT_T h;
	UINT_T s;
	UINT_T v;
}HSVColor;
void rgb2hsv(RGBColor *rgb,HSVColor *color)
{
    double      min, max, delta;

    min = rgb->r < rgb->g ? rgb->r : rgb->g;
    min = min  < rgb->b ? min  : rgb->b;

    max = rgb->r > rgb->g ? rgb->r : rgb->g;
    max = max  > rgb->b ? max  : rgb->b;

    color->v = max;                                // v
    delta = max - min;
    if (delta < 0.00001)
    {
        color->s = 0;
        color->h = 0; // undefined, maybe nan?
        return ;
    }
    if( max > 0.0 ) { // NOTE: if Max is == 0, this divide would cause a crash
        color->s = (delta / max);                  // s
    } else {
        // if max is 0, then r = g = b = 0              
        // s = 0, h is undefined
        color->s = 0.0;
        color->h = NAN;                            // its now undefined
        return ;
    }
    if( rgb->r >= max )                           // > is bogus, just keeps compilor happy
        color->h = ( rgb->g - rgb->b ) / delta;        // between yellow & magenta
    else
    if( rgb->g >= max )
        color->h = 2.0 + ( rgb->b - rgb->r ) / delta;  // between cyan & yellow
    else
        color->h = 4.0 + (rgb->r - rgb->g ) / delta;  // between magenta & cyan

    color->h *= 60.0;                              // degrees

    if( color->h < 0.0 )
        color->h += 360.0;

    return ;
}

先验证这代码

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