There are times when you probably want to your application distribution with raw resources, instead of pre-defined resources, the ‘res‘ folder, you gonna have to make use of ‘Asset‘.
‘Assets’ folder will be distributed along with the APK, which contains all the raw files you need for application, such as: text files (.txt), non-Android XML files (.xml), Audio files (.wav, .mp3, .mid)…; those cannot be put into ‘res‘ folder as usual.
Thing needed to be looked up here: AssetManager from Android Developers’ References
This class does the job that we need.
First, create a project as usual, then put files into ‘asset‘ :
Now, create a simple layout containing a TextView for displaying the content of ‘text.txt‘ and anImageView for displaying the image ‘avatar.jpg’, which are put in Asset.
The implementation quite easy using AssetManager as mentioned above.
package pete.android.study;
import java.io.IOException;
import java.io.InputStream;
import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.widget.ImageView;
import android.widget.TextView;
public class Main extends Activity {
ImageView mImage;
TextView mText;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mImage = (ImageView)findViewById(R.id.image);
mText = (TextView)findViewById(R.id.text);
loadDataFromAsset();
}
public void loadDataFromAsset() {
// load text
try {
// get input stream for text
InputStream is = getAssets().open("text.txt");
// check size
int size = is.available();
// create buffer for IO
byte[] buffer = new byte[size];
// get data to buffer
is.read(buffer);
// close stream
is.close();
// set result to TextView
mText.setText(new String(buffer));
}
catch (IOException ex) {
return;
}
// load image
try {
// get input stream
InputStream ims = getAssets().open("avatar.jpg");
// load image as Drawable
Drawable d = Drawable.createFromStream(ims, null);
// set image to ImageView
mImage.setImageDrawable(d);
}
catch(IOException ex) {
return;
}
}
}
The distributed APK file contains the folder ‘assets‘, you might wanna check by opening it.
Quite easy, isn’t it?
@p/s: you can load image from Asset into Bitmap by using BitmapFactory.decodeStream(), instead of using Drawable.
Have fun w/ Android Coding
原文链接:https://xjaphx.wordpress.com/2011/10/02/store-and-use-files-in-assets/