外星人入侵功能函数

python学习笔记:记录一下<<python编程:从入门到实践>>中的外星人入侵功能函数。

import sys
from time import sleep
import pygame
from bullet import Bullet
from alien import Alien
# 监听键盘和鼠标动作
def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            sys.exit()
        elif event.type==pygame.KEYDOWN:
            check_keydown_events(event,ai_settings,screen,ship,bullets)
        elif event.type==pygame.KEYUP:
            check_keyup_events(event, ship)
        elif event.type==pygame.MOUSEBUTTONDOWN:
            mouse_x,mouse_y=pygame.mouse.get_pos()
            check_play_button(ai_settings,screen,stats,sb,play_button,
                              ship,aliens,bullets,mouse_x,mouse_y)

def check_keydown_events(event,ai_settings,screen,ship,bullets):
    if event.key==pygame.K_RIGHT:
        ship.moving_right=True
    elif event.key==pygame.K_LEFT:
        ship.moving_left=True
    elif event.key==pygame.K_SPACE:
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()

def fire_bullet(ai_settings,screen,ship,bullets):
    if len(bullets)<ai_settings.bullets_allowed:
        new_bullet=Bullet(ai_settings,screen,ship)
        bullets.add(new_bullet)

def check_keyup_events(event,ship):
    if event.key==pygame.K_RIGHT:
        ship.moving_right=False
    elif event.key==pygame.K_LEFT:
        ship.moving_left=False
# 检查play按钮的状态
def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,
                      bullets,mouse_x,mouse_y):
    button_clicked=play_button.rect.collidepoint(mouse_x,mouse_y)
    if button_clicked and not stats.game_active:
        ai_settings.initialize_dynamic_settings()
        pygame.mouse.set_visible(False)
        stats.reset_stats()
        stats.game_active=True

        sb.prep_score()
        sb.prep_high_score()
        sb.prep_level()
        sb.prep_ships()

        aliens.empty()
        bullets.empty()

        creat_fleet(ai_settings,screen,ship,aliens)
        ship.center_ship()
# 用来不断刷新屏幕
def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
    screen.fill(ai_settings.bg_color)
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    ship.blitme()
    aliens.draw(screen)
    sb.show_score()
    if not stats.game_active:
        play_button.draw_button()

    pygame.display.flip()

# 判断子弹和外星人的状态,来根据不同情况刷新子弹数
def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
    bullets.update()

    for bullet in bullets.copy():
        if bullet.rect.bottom<=0:
            bullets.remove(bullet)

    check_bullets_aliens_collisions(ai_settings,screen,stats,sb,
                                    ship,aliens,bullets)

def check_bullets_aliens_collisions(ai_settings,screen,stats,sb,
                                    ship,aliens,bullets):
    collisions=pygame.sprite.groupcollide(bullets,aliens,True,True)

    if collisions:
        for aliens in collisions.values():
            stats.score+=ai_settings.alien_points*len(aliens)
            sb.prep_score()
        check_high_score(stats,sb)

    if len(aliens)==0:
        bullets.empty()
        ai_settings.increase_speed()
        stats.level+=1
        sb.prep_level()
        creat_fleet(ai_settings,screen,ship,aliens)
# 创建外星人舰队
def creat_fleet(ai_settings,screen,ship,aliens):
    alien=Alien(ai_settings,screen)
    number_aliens_x=get_number_aliens_x(ai_settings,alien.rect.width)
    number_rows=get_number_rows(ai_settings,ship.rect.height,alien.rect.height)

    for row_number in range(number_rows):
        for alien_number in range(number_aliens_x):
            create_alien(ai_settings,screen,aliens,alien_number,row_number)

def get_number_aliens_x(ai_settings,alien_width):
    available_space_x = ai_settings.screen_width - 2 * alien_width
    number_aliens_x = int(available_space_x / (2 * alien_width))
    return number_aliens_x

def get_number_rows(ai_settings,ship_height,alien_height):
    available_space_y=(ai_settings.screen_height-(3*alien_height)-ship_height)
    number_rows=int(available_space_y/(2*alien_height))
    return number_rows
# 创建外星人飞船
def create_alien(ai_settings,screen,aliens,alien_number,row_number):
    alien = Alien(ai_settings, screen)
    alien_width = alien.rect.width
    alien.x = alien_width + 2 * alien_width * alien_number
    alien.rect.x = alien.x
    alien.rect.y=alien.rect.height+2*alien.rect.height*row_number
    aliens.add(alien)
# 根据飞船和外星人的状态,刷新外星人的图像
def update_aliens(ai_settings,stats,sb,screen,ship,aliens,bullets):
    check_fleet_edges(ai_settings,aliens)
    aliens.update()
    if pygame.sprite.spritecollideany(ship,aliens):
        ship_hit(ai_settings,stats,sb,screen,ship,aliens,bullets)

    check_aliens_bottom(ai_settings,stats,sb,screen,ship,aliens,bullets)

def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
    screen_rect=screen.get_rect()
    for alien in aliens.sprites():
        if alien.rect.bottom>=screen_rect.bottom:
            ship_hit(ai_settings,stats,sb,screen,ship,aliens,bullets)
            break

def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
    if stats.ships_left>0:
        stats.ships_left-=1
        sb.prep_ships()
        aliens.empty()
        bullets.empty()

        creat_fleet(ai_settings,screen,ship,aliens)
        ship.center_ship()
        sleep(0.5)
    else:
        stats.game_active=False
        pygame.mouse.set_visible(True)
 #  检查外星人舰队是否到了屏幕边缘,若到则改方向      
def check_fleet_edges(ai_settings,aliens):
    for alien in aliens.sprites():
        if alien.check_edges():
            change_fleet_direction(ai_settings,aliens)
            break

def change_fleet_direction(ai_settings,aliens):
    for alien in aliens.sprites():
        alien.rect.y+=ai_settings.fleet_drop_speed
    ai_settings.fleet_direction*=-1
# 检查最高得分
def check_high_score(stats,sb):
    if stats.score>stats.high_score:
        stats.high_score=stats.score
        sb.prep_high_score()
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