显示列表管理状态变量 显示列表可以包含用于修改opengl状态变量值的函数,这些值在执行显示列表时被修改,并且这些值在显示列表执行完仍然会保持,简单的说,假如在显示列表中设置 glColor(1,0,0), 在显示列表执行完成后,设置的颜色依然起作用。 有时候,我们希望显示列表的修改对后面不产生影响,这就需要进行恢复属性 glNewList (listName, mode); glPushMatrix(); glPushAttrib(GL_CURRENT_BIT) ... do_some_draw(); glPopAttrib() glPopMatrix(); glEndList (); 显示列表Demo: #include "header.h"
GLuint listName;
static void init (void)
{
listName = glGenLists (1);
glNewList (listName, GL_COMPILE);
glColor3f (1.0, 0.0, 0.0);
glBegin (GL_TRIANGLES);
glVertex2f (0.0, 0.0);
glVertex2f (1.0, 0.0);
glVertex2f (0.0, 1.0);
glEnd ();
glTranslatef (1.5, 0.0, 0.0);
glEndList ();
glShadeModel (GL_FLAT);
}
static void drawLine (void)
{
glBegin (GL_LINES);
glVertex2f (0.0, 0.5);
glVertex2f (15.0, 0.5);
glEnd ();
}
void display(void)
{
GLuint i;
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (0.0, 1.0, 0.0);
for (i = 0; i < 10; i++)
glCallList (listName);
drawLine ();
glFlush ();
}
void reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,
1.5 * (GLfloat) h/(GLfloat) w);
else
gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(650, 50);
glutCreateWindow(argv[0]);
init ();
glutReshapeFunc (reshape);
glutDisplayFunc (display);
glutKeyboardFunc (keyboard);
glutMainLoop();
return 0;
} 多个显示列表Demo: #include "header.h"
#include <string.h>
#define PT 1
#define STROKE 2
#define END 3
typedef struct charpoint {
GLfloat x, y;
int type;
} CP;
CP Adata[] = {
{ 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT},
{5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END}
};
CP Edata[] = {
{5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE},
{0, 5, PT}, {4, 5, END}
};
CP Pdata[] = {
{0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
{4, 5, PT}, {0, 5, END}
};
CP Rdata[] = {
{0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT},
{4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END}
};
CP Sdata[] = {
{0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT},
{4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT},
{4, 10, PT}, {5, 9, END}
};
static void drawLetter(CP *l)
{
glBegin(GL_LINE_STRIP);
while (1) {
switch (l->type) {
case PT:
if(l->y==0)
{
glColor3f(1.0,0.0,0.0);
}
glVertex2i(l->x,l->y);
break;
case STROKE:
glVertex2i(l->x,l->y);
glEnd();
glBegin(GL_LINE_STRIP);
break;
case END:
glVertex2i(l->x,l->y);
glEnd();
glTranslatef(8.0, 0.0, 0.0);
return;
}
l++;
}
}
GLuint base;
static void init (void)
{
GLuint base;
glShadeModel (GL_FLAT);
base = glGenLists (128);
glListBase(base);
glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList();
glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList();
glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList();
glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList();
glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList();
glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList();
}
char *test1 = "A SPARE SERAPE APPEARS AS";
char *test2 = "APES PREPARE RARE PEPPERS";
static void printStrokedString(char *s)
{
GLsizei len = strlen(s);
glCallLists(len, GL_BYTE, (GLbyte *)s);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
glScalef(2.0, 2.0, 2.0);
glTranslatef(10.0, 30.0, 0.0);
printStrokedString(test1);
glPopMatrix();
glPushMatrix();
glScalef(2.0, 2.0, 2.0);
glTranslatef(10.0, 13.0, 0.0);
printStrokedString(test2);
glPopMatrix();
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case ' ':
glutPostRedisplay();
break;
case 27:
exit(0);
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (440, 120);
glutCreateWindow ("stroke");
init ();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
|