上代码:
bool RayCrossTriAngle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, out Vector3 point)
{
point = Vector3.zero;
Vector3 normal = Vector3.Cross(p2 - p1, p3 - p1);
float t = -Vector3.Dot((ray.origin - p1), normal) / Vector3.Dot(ray.direction, normal);
if (t < 0) return false;
point = ray.origin + ray.direction * t;
if (Vector3.Dot(Vector3.Cross(p1 - point, p2 - point), normal) < 0) return false;
if (Vector3.Dot(Vector3.Cross(p2 - point, p3 - point), normal) < 0) return false;
if (Vector3.Dot(Vector3.Cross(p3 - point, p1 - point), normal) < 0) return false;
return true;
}