Super Mario & Rabbit
multiple clips in a single file
- Takes system (essentially animation layers)
- take version system (multiple versions on a same clip)
- mark timeline, color assigning
- reverse, mirror clip
poses system
- timeline and poses used in a take
- feedback to change specific pose
- version control
data management
- rigs, scene file, take, pose
- tracking dependency
- dirty bit, timestamp
review
fluent pipeline of animation creation
version controls
poses feedback
Uncharted I and II
control and animations in conflict
- controls first
- best animation possible
- layering
- partial sets: facial hair, head, hips, left/right arm hand leg, root
- reference nodes
- flipping: animation mirror run-time, memory saving
- sphere man in box world
- idle to run: not totally player control, blends to it
- turn in place
- finger & face layering
- additive animation
- aiming
- weapon: partial & additive
- idle : freeze idle pose + additive
- random additives
- IK
- Leg IK, make sure the feet stick to the ground
- Mesh recasting
- Remapping: replace animation in config file
- memory saving: load as less anim as possible
- anim remapping
- flexibility
- IK
- foot IK
- full body IK