GDC Notes

Super Mario & Rabbit

multiple clips in a single file

  • Takes system (essentially animation layers)
  • take version system (multiple versions on a same clip)
  • mark timeline, color assigning
  • reverse, mirror clip

poses system

  • timeline and poses used in a take
  • feedback to change specific pose
  • version control

data management

  • rigs, scene file, take, pose
  • tracking dependency
    • dirty bit, timestamp

review

fluent pipeline of animation creation
version controls
poses feedback

Uncharted I and II

control and animations in conflict

  • controls first
  • best animation possible
  • layering
    • partial sets: facial hair, head, hips, left/right arm hand leg, root
  • reference nodes
  • flipping: animation mirror run-time, memory saving
  • sphere man in box world
  • idle to run: not totally player control, blends to it
  • turn in place
  • finger & face layering
  • additive animation
    • aiming
    • weapon: partial & additive
    • idle : freeze idle pose + additive
    • random additives
  • IK
    • Leg IK, make sure the feet stick to the ground
    • Mesh recasting
  • Remapping: replace animation in config file
  • memory saving: load as less anim as possible
    • anim remapping
  • flexibility
  • IK
    • foot IK
    • full body IK
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