Animation Post-Processing

Animation Post-processing

post-processing: extras procedure to modify the pose prior to rendering the character

Procedural Animations

Procedural Animations: animation generated at runtime rather than being driven by exported data from Maya.

  • usually used in post-processing to generate desired effects, like bush swaying in wind

Inverse Kinematics(IK)

  • Forward Kinematics: a regular animation clip that drives the joints
    • input: local joint poses
    • output: global pose, skinning matrix for each joint
  • IK
    • input: desired global pose of a single joint, known as end effector
    • output: local poses of joints that will bring the end effector to the desired location
  • IK tries to solve an error minimization problem
    • works best when the end effector is close enough to the original target
    • example: two-dimensional config space [ θ 1 \theta_1 θ1, θ 1 \theta_1 θ1]
      在这里插入图片描述

Rag Dolls

body out of control, acts in a totally physical way, just like a rag doll

  • a rag doll is a collection of physical simulated rigid bodies, each constrained to one another at the joint.
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