测试下怎么都可以,发布成exe文件,也没有任何问题,但是以html访问swf的方式连接,却总是连不上,出现Error #2048 的SecurityErrorEvent 错误信息
然后,就在java那头加了接收<policy-file-request/>的代码,但是还是不行,现在我把代码贴上来,请大家帮帮忙
java服务器
RPGServer.java
import java.net.*;
import java.io.*;
import java.util.*;
public class RPGServer {
private ServerSocket server;
private Boolean serverStop = true;
private RPGManager bMan = new RPGManager();
private int ServerCount = 0;
private HashMap userList = new HashMap();
private HashMap userNameList = new HashMap();
public RPGServer() {
}
void startServer() {
try {
server = new ServerSocket(10000);
System.out.println("RPGServer 建て終わりました");
while (true) {
Socket socket = server.accept();
Chat_Thread chatThread = new Chat_Thread(socket, "socket"
+ ServerCount);
chatThread.start();
userList.put("socket" + ServerCount, chatThread);
bMan.add(socket);
bMan.sendToSocket(socket, "socketId:socket" + (ServerCount++));
bMan.sendClientInfo();
}
} catch (Exception e) {
System.out.println(e);
}
}
public static void main(String[] args) {
RPGServer server = new RPGServer();
server.startServer();
}
class Chat_Thread extends Thread {
String msg;
Socket socket;
String socketId;
String socketName;
int x;
int y;
private BufferedReader reader;
// private PrintWriter writer;
private BufferedWriter writer;
private String xml = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>" + "<cross-domain-policy>" +
"<allow-access-from domain='*' to-ports='*' />" + "</cross-domain-policy>";
Chat_Thread(Socket socket) {
this.socket = socket;
}
Chat_Thread(Socket socket, String socketidvalue) {
this.socket = socket;
this.socketId = socketidvalue;
}
public void run() {
try {
reader = new BufferedReader(new InputStreamReader(socket
.getInputStream(), "utf8"));
writer = new BufferedWriter(new OutputStreamWriter(socket
.getOutputStream(), "UTF-8"));
// writer=new PrintWriter(socket.getOutputStream(),true);
// String msg;
while ((msg = reader.readLine()) != null) {
System.out.println("RPGServer run msg = " + msg + msg.compareTo("<policy-file-request/>"));
if(msg.compareTo("<policy-file-request/>") == 1){
System.out.println("RPGServer run ");
writer.write(xml + "\0");
writer.flush();
}else if (msg.compareTo("stop") == 0) {
System.out.println("stop");
serverStop = false;
server.close();
}
}
} catch (Exception e) {
e.printStackTrace();
System.out.println(e.getMessage());
} finally {
try {
bMan.remove(socket);
if (reader != null)
reader.close();
if (writer != null)
writer.close();
if (socket != null)
socket.close();
reader = null;
writer = null;
socket = null;
userNameList.remove(socketName);
userList.remove(socketId);
bMan.sendToAll("deleteuser:" + socketName);
System.out.println("お客様離れました");
bMan.sendClientInfo();
if (msg.compareTo("stop") == 0) {
System.out.println("stop");
// serverStop = false;
server.close();
}
} catch (Exception e) {
}
}
}
}
}
class RPGManager extends Vector {
RPGManager() {
}
void add(Socket sock) {
System.out.println("add sock : " + sock);
super.add(sock);
}
void remove(Socket sock) {
super.remove(sock);
}
synchronized void sendToSocket(Socket sock, String msg) {
System.out.println("sendToSocket sock : " + sock);
BufferedWriter writer = null;
try {
writer = new BufferedWriter(new OutputStreamWriter(sock
.getOutputStream(), "UTF-8"));
if (writer != null) {
writer.write(msg);
writer.flush();
}
} catch (Exception ie) {
}
}
synchronized void sendToAll(String msg) {
System.out.println("sendToAll run = " + msg);
// PrintWriter writer=null;
BufferedWriter writer = null;
Socket sock;
for (int i = 0; i < size(); i++) {
sock = (Socket) elementAt(i);
try {
writer = new BufferedWriter(new OutputStreamWriter(sock
.getOutputStream(), "UTF-8"));
if (writer != null) {
writer.write(msg);
writer.flush();
}
// writer=new PrintWriter(sock.getOutputStream(),true);
} catch (Exception ie) {
}
}
}
synchronized void sendClientInfo() {
String info = ":今の人数:" + size();
System.out.println(info);
sendToAll(info);
}
}
as方面
public function con():void{
socket=new Socket();
socket.addEventListener(Event.CONNECT,onConnect, false, 0, true);//注册侦听函数
socket.addEventListener( IOErrorEvent.IO_ERROR , failConnect , false, 0, true);
socket.addEventListener(Event.CLOSE,funClose); //监听连接关闭
socket.addEventListener( ProgressEvent.SOCKET_DATA, onSocketData );
socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError, false, 0, true);
//socket.connect("127.0.0.1",10000);//连接Socket服务器
socket.connect("localhost",10000);//连接Socket服务器
}
private function connect():void {
socket.writeUTFBytes("login:" +_player.name + "\n");
socket.flush( );
}
private function funClose(e:Event):void{
_worldTextBox.text =_worldTextBox.text + "\n" +"服务器关闭";
trace("服务器关闭");
}
private function onConnect(e:Event):void{
_worldTextBox.text =_worldTextBox.text + "\n" +"服务器已经连接,正在验证用户";
}
private function failConnect(ev:IOErrorEvent):void{
trace("error");
}
private function onSocketData( event:ProgressEvent ):void {
//trace( "Socket received " + socket.bytesAvailable + " byte(s) of data:" );
_worldTextBox.text =_worldTextBox.text + "\n" + "Socket received " + socket.bytesAvailable + " byte(s) of data:";
while ( socket.bytesAvailable ) {
var string:String = socket.readUTFBytes(socket.bytesAvailable);
_worldTextBox.text =_worldTextBox.text + "\n" + string;
trace( "GameMap onSocketData string : " + string);
}
}
private function onSecurityError(evt:SecurityErrorEvent):void
{
_worldTextBox.text =_worldTextBox.text + "\n" +"安全错误" + evt.toString() + "\n" + evt.text;
}
private function onClosed(evt:Event):void
{
_worldTextBox.text =_worldTextBox.text + "\n" +"服务器关闭";
}