Cocos2d-x随机-通过pvr.ccz和plist文件创建动画

直接上代码~~~~

 

void HelloWorld::CreateAnimationWithPlist()
{
    CCSize WinSize = CCDirector::sharedDirector()->getWinSize();
    //确定文件名
    CCString *pListString = CCString::create("PicName.plist");
    CCString *pTextureString = CCString::create("PicName.pvr.ccz");
    //放入纹理缓存
    CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage(pTextureString->getCString());
    //纹理字典    
    CCDictionary * pDict = CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(pListString->getCString(), pTexture);//将源码中的addSpriteFramesWithFile返回值修改为CCDictionary
    CCDictionary *pFramesDict = (CCDictionary*)pDict->objectForKey("frames");
    int count =pFramesDict->count();
    CCArray * pArray=CCArray::create();
    for (int i=1; i < count; i++)
    {
        CCString *pName = CCString::createWithFormat("%d.png",i);
        CCSpriteFrame *pFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(pName->getCString());
        pArray->addObject(pFrame);
    }
    CCAnimation *pAnimation = CCAnimation::createWithSpriteFrames(pArray, 0.1);
    m_pSprite=CCSprite::create();
    m_pSprite->setPosition(ccp(WinSize.width/2,WinSize.height/2));
    CCAnimate* pAnimate = CCAnimate::create(pAnimation);
	m_pSprite->runAction(CCRepeatForever::create(pAnimate));
    addChild(m_pSprite);
}

 

 

 

 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值