第一种截屏方法:
/// <summary>
/// 使用Unity API中的CaptureScreenshot截屏方法
/// </summary>
public void CaptureScreen()
{
Application.CaptureScreenshot("截取全屏.png", 0);
}
第二种截屏方法:
/// <summary>
/// 自定义截图大小其中包含UI
/// </summary>
public Texture2D CaptureScreen(Rect rect)
{
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.dataPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
第三种截屏方法:
/// <summary>
/// 针对不同的相机进行截图,可以把UI和游戏分开
/// </summary>
/// <param name="c"></param>
/// <param name="r"></param>
/// <returns></returns>
public Texture2D CaptureScreen(Camera c, Rect r)
{
RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
c.targetTexture = rt;
c.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(r, 0, 0);
screenShot.Apply();
c.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.dataPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}