JAVA LWJGL配置OpenGL显示图片

继续搞Java的OpenGL

需要导入的jar包

将官方Demo里的LWJGLCanvas进行简单的修改

LWJGLCanvas.java

import org.lwjgl.PointerBuffer;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLCapabilities;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.Platform;
import org.lwjgl.system.jawt.JAWT;
import org.lwjgl.system.jawt.*;
import org.lwjgl.system.linux.XVisualInfo;

import java.awt.*;
import java.awt.event.*;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;

import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.glfw.GLFWNativeWin32.glfwAttachWin32Window;
import static org.lwjgl.opengl.GLX13.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;
import static org.lwjgl.system.jawt.JAWTFunctions.*;

public class LWJGLCanvas extends Canvas {

    private final JAWT awt;

    private JAWTDrawingSurface ds;

    private final List<Renderer> renderers = new ArrayList<>();

    private long context;

    private GLCapabilities caps;

    public LWJGLCanvas() {
        awt = JAWT.calloc();
        awt.version(JAWT_VERSION_1_4);
        if (!JAWT_GetAWT(awt)) {
            throw new IllegalStateException("GetAWT failed");
        }

        // AWT event listeners are invoked in the EDT

        addComponentListener(new ComponentAdapter() {
            @Override public void componentResized(ComponentEvent e) {
                System.out.println(e);
                if (context != NULL) {
                    paint();
                }
            }
            @Override public void componentMoved(ComponentEvent e) {
                System.out.println(e);
            }
            @Override public void componentShown(ComponentEvent e) {
                System.out.println(e);
            }
            @Override public void componentHidden(ComponentEvent e) {
                System.out.println(e);
            }
        });
//        addFocusListener(new FocusListener() {
//            @Override public void focusGained(FocusEvent e) {
//                System.out.println(e);
//            }
//            @Override public void focusLost(FocusEvent e) {
//                System.out.println(e);
//            }
//        });
//        addKeyListener(new KeyAdapter() {
//            @Override public void keyPressed(KeyEvent e) {
//                System.out.println(e);
//            }
//            @Override public void keyTyped(KeyEvent e) {
//                System.out.println(e);
//            }
//            @Override public void keyReleased(KeyEvent e) {
//                System.out.println(e);
//            }
//        });
//        addMouseListener(new MouseAdapter() {
//            @Override public void mouseClicked(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mousePressed(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseReleased(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseEntered(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseExited(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseWheelMoved(MouseWheelEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseDragged(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseMoved(MouseEvent e) {
//                System.out.println(e);
//            }
//        });
//        addMouseMotionListener(new MouseMotionListener() {
//            @Override public void mouseDragged(MouseEvent e) {
//                System.out.println(e);
//            }
//            @Override public void mouseMoved(MouseEvent e) {
//                System.out.println(e);
//            }
//        });
//        addMouseWheelListener(System.out::println);
    }

    @Override
    public void update(Graphics g) {
        paint(g);
    }

    @Override
    public void paint(Graphics g) {
        paint();
        repaint();
    }

    public void addRenderer(Renderer renderer){
        if(renderer == null){
            return;
        }
        renderers.add(renderer);
    }
    public void removeRenderer(Renderer renderer){
        if(renderer == null){
            return;
        }
        renderers.remove(renderer);
    }

    private void paint() {
        if (ds == null) {
            // Get the drawing surface
            ds = JAWT_GetDrawingSurface(this, awt.GetDrawingSurface());
            if (ds == null) {
                throw new IllegalStateException("awt->GetDrawingSurface() failed");
            }
        }

        // Lock the drawing surface
        int lock = JAWT_DrawingSurface_Lock(ds, ds.Lock());
        if ((lock & JAWT_LOCK_ERROR) != 0) {
            throw new IllegalStateException("ds->Lock() failed");
        }

        try {
            // Get the drawing surface info
            JAWTDrawingSurfaceInfo dsi = JAWT_DrawingSurface_GetDrawingSurfaceInfo(ds, ds.GetDrawingSurfaceInfo());
            if (dsi == null) {
                throw new IllegalStateException("ds->GetDrawingSurfaceInfo() failed");
            }

            try {
                switch (Platform.get()) {
                    case LINUX:
                        // Get the platform-specific drawing info
                        JAWTX11DrawingSurfaceInfo dsi_x11 = JAWTX11DrawingSurfaceInfo.create(dsi.platformInfo());

                        long drawable = dsi_x11.drawable();
                        if (drawable == NULL) {
                            break;
                        }

                        if (context == NULL) {
                            createContextGLX(dsi_x11);
                            for (Renderer r: renderers) {
                                r.onCreated();
                            }
                        } else {
                            if (!glXMakeCurrent(dsi_x11.display(), drawable, context)) {
                                throw new IllegalStateException("glXMakeCurrent() failed");
                            }
                            GL.setCapabilities(caps);
                        }

                        render(getWidth(), getHeight());
                        glXSwapBuffers(dsi_x11.display(), drawable);

                        glXMakeCurrent(dsi_x11.display(), NULL, NULL);
                        GL.setCapabilities(null);
                        break;
                    case WINDOWS:
                        // Get the platform-specific drawing info
                        JAWTWin32DrawingSurfaceInfo dsi_win = JAWTWin32DrawingSurfaceInfo.create(dsi.platformInfo());

                        long hdc = dsi_win.hdc();
                        if (hdc == NULL) {
                            break;
                        }

                        // The render method is invoked in the EDT
                        if (context == NULL) {
                            createContextGLFW(dsi_win);
                            for (Renderer r: renderers) {
                                r.onCreated();
                            }
                        } else {
                            glfwMakeContextCurrent(context);
                            GL.setCapabilities(caps);
                        }

                        try (MemoryStack stack = stackPush()) {
                            IntBuffer pw = stack.mallocInt(1);
                            IntBuffer ph = stack.mallocInt(1);

                            glfwGetFramebufferSize(context, pw, ph);

                            render(pw.get(0), ph.get(0));
                        }
                        glfwSwapBuffers(context);

                        glfwMakeContextCurrent(NULL);
                        GL.setCapabilities(null);
                        break;
                }
            } finally {
                // Free the drawing surface info
                JAWT_DrawingSurface_FreeDrawingSurfaceInfo(dsi, ds.FreeDrawingSurfaceInfo());
            }
        } finally {
            // Unlock the drawing surface
            JAWT_DrawingSurface_Unlock(ds, ds.Unlock());
        }
    }
    private int viewWidth = -1;
    private int viewHeight = -1;
    private void render(int width, int height) {
        if(viewWidth != width || viewHeight != height){
            viewWidth = width;
            viewHeight = height;
            for (Renderer r: renderers) {
                r.onChanged(width,height);
            }
        }
        for (Renderer r: renderers) {
            r.onDrawFrame();
        }
    }

    private void createContextGLFW(JAWTWin32DrawingSurfaceInfo dsi_win) {
        // glfwWindowHint can be used here to configure the GL context
        context = glfwAttachWin32Window(dsi_win.hwnd(), NULL);
        if (context == NULL) {
            throw new IllegalStateException("Failed to attach win32 window.");
        }

        // Any callbacks registered here will work. But care must be taken because
        // the callbacks are NOT invoked in the EDT, but in an AWT thread that
        // does the event polling. Many GLFW functions that require main thread
        // invocation, should only be called in that thread.

        // Because of how input focus is implemented in AWT, it is recommended that AWT
        // KeyListeners are always used for keyboard input.

        glfwMakeContextCurrent(context);
        caps = GL.createCapabilities();
    }

    // Simplest possible context creation.
    private void createContextGLX(JAWTX11DrawingSurfaceInfo dsi_x11) {
        long display  = dsi_x11.display();
        long drawable = dsi_x11.drawable();

        PointerBuffer configs = Objects.requireNonNull(glXChooseFBConfig(display, 0, (IntBuffer)null));

        long config = NULL;
        for (int i = 0; i < configs.remaining(); i++) {
            XVisualInfo vi = Objects.requireNonNull(glXGetVisualFromFBConfig(display, configs.get(i)));
            if (vi.visualid() == dsi_x11.visualID()) {
                config = configs.get(i);
                break;
            }
        }

        context = glXCreateNewContext(display, config, GLX_RGBA_TYPE, NULL, true);
        if (context == NULL) {
            throw new IllegalStateException("glXCreateContext() failed");
        }

        if (!glXMakeCurrent(display, drawable, context)) {
            throw new IllegalStateException("glXMakeCurrent() failed");
        }

        caps = GL.createCapabilities();
    }

    public void destroy() {
        // Free the drawing surface
        JAWT_FreeDrawingSurface(ds, awt.FreeDrawingSurface());

        awt.free();

        if (context != NULL) {
            glfwDestroyWindow(context);
        }
    }

    public interface Renderer {
        void onCreated();
        void onChanged(int width, int height);
        void onDrawFrame();
    }
}

主要加入了Renderer,用于渲染用,模仿Android的GLSurfaceView的Renderer
创建Shader加载类ShaderUtils.java

import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLCapabilities;
import org.lwjgl.system.MemoryStack;

import java.nio.ByteBuffer;

import static org.lwjgl.opengl.GL30C.*;
import static org.lwjgl.system.MemoryStack.stackPush;

public class ShaderUtils {
    public static int createProgram(ByteBuffer vs, ByteBuffer fs) {
        GLCapabilities caps = GL.getCapabilities();
        if (!caps.OpenGL20) {
            throw new IllegalStateException("This demo requires OpenGL 2.0 or higher.");
        }
        int version;
        if (caps.OpenGL33) {
            version = 330;
        } else if (caps.OpenGL21) {
            version = 120;
        } else {
            version = 110;
        }
        
        int v = glCreateShader(GL_VERTEX_SHADER);
        int f = glCreateShader(GL_FRAGMENT_SHADER);



        compileShader(version, v, vs);
        compileShader(version, f, fs);

        int p = glCreateProgram();
        glAttachShader(p, v);
        glAttachShader(p, f);
        glLinkProgram(p);
        printProgramInfoLog(p);

        if (glGetProgrami(p, GL_LINK_STATUS) != GL_TRUE) {
            throw new IllegalStateException("Failed to link program.");
        }

        glUseProgram(p);
        return p;
    }


    private static void compileShader(int version, int shader, ByteBuffer code) {
        try (MemoryStack stack = stackPush()) {
            ByteBuffer header = stack.ASCII("#version " + version + "\n#line 0\n", false);

            glShaderSource(
                    shader,
                    stack.pointers(header, code),
                    stack.ints(header.remaining(), code.remaining())
            );

            glCompileShader(shader);
            printShaderInfoLog(shader);

            if (glGetShaderi(shader, GL_COMPILE_STATUS) != GL_TRUE) {
                throw new IllegalStateException("Failed to compile shader.");
            }
        }
    }
    private static void printShaderInfoLog(int obj) {
        int infologLength = glGetShaderi(obj, GL_INFO_LOG_LENGTH);
        if (infologLength > 0) {
            glGetShaderInfoLog(obj);
            System.out.format("%s\n", glGetShaderInfoLog(obj));
        }
    }
    private static void printProgramInfoLog(int obj) {
        int infologLength = glGetProgrami(obj, GL_INFO_LOG_LENGTH);
        if (infologLength > 0) {
            glGetProgramInfoLog(obj);
            System.out.format("%s\n", glGetProgramInfoLog(obj));
        }
    }
}

创建渲染类GLRenderer.java

import org.lwjgl.BufferUtils;

import java.awt.image.BufferedImage;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;

import static com.hyq.hm.test.gl.IOUtil.ioResourceToByteBuffer;
import static org.lwjgl.opengl.GL30C.*;
public class GLRenderer implements LWJGLCanvas.Renderer {
    private final int[] textures = new int[1];

    private final int[] bos = new int[2];

    private int programId = -1;
    private int aPositionHandle;
    private int aTextureCoordHandle;
    private int uTextureSamplerHandle;


    private int imageWidth,imageHeight;
    private ByteBuffer imageBuffer;
    public void setImage(BufferedImage image){
        imageWidth = image.getWidth();
        imageHeight = image.getHeight();
        imageBuffer = imageToBuffer(image);
    }


    @Override
    public void onCreated() {
        try {
            ByteBuffer vs = ioResourceToByteBuffer("X:\\test\\image.vert", 4096);
            ByteBuffer fs = ioResourceToByteBuffer("X:\\test\\image.frag", 4096);
            programId = ShaderUtils.createProgram(vs, fs);
        } catch (IOException e) {
            e.printStackTrace();
        }
        if(programId == -1){
            return;
        }
        aPositionHandle = glGetAttribLocation(programId, "aPosition");
        aTextureCoordHandle = glGetAttribLocation(programId, "aTexCoord");
        uTextureSamplerHandle = glGetUniformLocation(programId, "sTexture");


        final float[] vertexData = {
                1f, -1f, 0f,
                -1f, -1f, 0f,
                1f, 1f, 0f,
                -1f, 1f, 0f
        };


        final float[] textureVertexData = {
                1f, 0f,
                0f, 0f,
                1f, 1f,
                0f, 1f
        };
        FloatBuffer vertexBuffer = ByteBuffer.allocateDirect(vertexData.length * 4)
                .order(ByteOrder.nativeOrder())
                .asFloatBuffer()
                .put(vertexData);
        vertexBuffer.position(0);

        FloatBuffer textureVertexBuffer = ByteBuffer.allocateDirect(textureVertexData.length * 4)
                .order(ByteOrder.nativeOrder())
                .asFloatBuffer()
                .put(textureVertexData);
        textureVertexBuffer.position(0);

        glGenBuffers(bos);
        glBindBuffer(GL_ARRAY_BUFFER, bos[0]);
        glBufferData(GL_ARRAY_BUFFER, vertexBuffer, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, bos[1]);
        glBufferData(GL_ARRAY_BUFFER,  textureVertexBuffer, GL_STATIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);


        glGenTextures(textures);
        glBindTexture(GL_TEXTURE_2D, textures[0]);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageWidth, imageHeight,0, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer);
        glBindTexture(GL_TEXTURE_2D, 0);
    }
    @Override
    public void onChanged(int width, int height) {
        if(programId == -1){
            return;
        }
        viewportSize(width,height,imageWidth,imageHeight);
    }

    @Override
    public void onDrawFrame() {
        if(programId == -1){
            return;
        }
        glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
        glClearColor(1.0f,1.0f,1.0f,1.0f);

        glUseProgram(programId);

        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, textures[0]);
        glUniform1i(uTextureSamplerHandle, 0);

        glBindBuffer(GL_ARRAY_BUFFER, bos[0]);
        glEnableVertexAttribArray(aPositionHandle);
        glVertexAttribPointer(aPositionHandle, 3, GL_FLOAT, false,
                0, 0);
        glBindBuffer(GL_ARRAY_BUFFER, bos[1]);
        glEnableVertexAttribArray(aTextureCoordHandle);
        glVertexAttribPointer(aTextureCoordHandle, 2, GL_FLOAT, false, 0, 0);


        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

        glBindBuffer(GL_ARRAY_BUFFER, 0);
        glBindTexture(GL_TEXTURE_2D, 0);
        glUseProgram(0);
    }
    private void viewportSize(int screenWidth,int screenHeight,int width,int height) {
        int left, top, viewWidth, viewHeight;
        float sh = screenWidth * 1.0f / screenHeight;
        float vh = width * 1.0f / height;
        if (sh < vh) {
            left = 0;
            viewWidth = screenWidth;
            viewHeight = (int) (height * 1.0f / width * viewWidth);
            top = (screenHeight - viewHeight) / 2;
        } else {
            top = 0;
            viewHeight = screenHeight;
            viewWidth = (int) (width * 1.0f / height * viewHeight);
            left = (screenWidth - viewWidth) / 2;
        }
        glViewport(left, top, viewWidth, viewHeight);
    }

    public static ByteBuffer imageToBuffer(BufferedImage image) {
        int width = image.getWidth();
        int height = image.getHeight();
        int[] pixels = new int[width * height];
        image.getRGB(0, 0, width, height, pixels, 0, width);
        ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * 4);
        for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x++) {
                int pixel = pixels[y * width + x];
                buffer.put((byte) ((pixel >> 16) & 0xFF));
                buffer.put((byte) ((pixel >> 8) & 0xFF));
                buffer.put((byte) (pixel & 0xFF));
                buffer.put((byte) ((pixel >> 24) & 0xFF));
            }
        }
        buffer.flip();
        return buffer;
    }
}

代码和我上一篇的差不多,区别在Shader的加载是文件转成ByteBuffer,而不是直接使用String

加载Shader需要用到官方Demo里的IOUtil.java,直接复制过来就好了

image.frag

uniform sampler2D sTexture;

#if __VERSION__ < 130
    varying vec2 vTexCoord;

    #define out_Color gl_FragColor
#else
    in vec2 vTexCoord;

    #if __VERSION__ < 330
        out vec4 out_Color;
    #else
        layout(location = 0) out vec4 out_Color;
    #endif
#endif

void main() {
    out_Color = texture(sTexture ,  vec2(vTexCoord.x , 1.0 - vTexCoord.y));
}

image.vert

#if __VERSION__ < 130
    attribute vec4 aPosition;
    attribute vec2 aTexCoord;
    varying vec2 vTexCoord;
#else
    #if __VERSION__ < 330
        in vec4 aPosition;
        in vec2 aTexCoord;
    #else
        layout(location = 0) in vec4 aPosition;
        layout(location = 1) in vec2 aTexCoord;
    #endif
                 
    out vec2 vTexCoord;
#endif
                 
void main() {
    vTexCoord = aTexCoord;
    gl_Position = aPosition;
}

最后是Main函数

public static void main(String[] args) {
	// write your code here
        if (Platform.get() == Platform.MACOSX) {
            throw new UnsupportedOperationException("This demo cannot run on macOS.");
        }

        GLFWErrorCallback.createPrint().set();
        if (!glfwInit()) {
            throw new IllegalStateException("Unable to initialize glfw");
        }
        LWJGLCanvas canvas = new LWJGLCanvas();
        canvas.setSize(640, 480);

        BufferedImage image = null;
        try {
            image = ImageIO.read(new File("X:\\test\\ic_car.jpg"));
        } catch (IOException e) {
            e.printStackTrace();
        }
        if(image != null){
            GLRenderer renderer = new GLRenderer();
            renderer.setImage(image);
            canvas.addRenderer(renderer);
        }
        JFrame frame = new JFrame("JAWT Demo");

        frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosed(WindowEvent e) {
                canvas.destroy();
                frame.dispose();
                glfwTerminate();
                Objects.requireNonNull(glfwSetErrorCallback(null)).free();
            }
        });

        KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(e -> {
            if (e.getKeyCode() == KeyEvent.VK_ESCAPE && e.getID() == KeyEvent.KEY_PRESSED) {
                canvas.destroy();
                frame.dispose();
                glfwTerminate();
                Objects.requireNonNull(glfwSetErrorCallback(null)).free();
                return true;
            }

            return false;
        });

        frame.setLayout(new BorderLayout());
        frame.add(canvas, BorderLayout.CENTER);
        frame.add(new JTextField(), BorderLayout.SOUTH);
        frame.pack();
        frame.setVisible(true);
    }

效果

 

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