#include "stdio.h"
#define COL 10
#define ROW 10
#define BOOL int
#define TRUE 1
#define FALSE 0
typedef struct plot
{
}Plot;
int Maze[COL][ROW] = {
{1,1,1,1,1,1,1,1,1,1},
int head = 0, rear = 0;
int level = 2;
Plot flag_queue[COL * ROW];
void get_path(int x, int y);
void width_flag(int x, int y);
void en_queue(int x, int y);
void out_queue();
BOOL queue_not_empty();
void print_path();
void print_maze();
int main()
{
}
void get_path(int x, int y)
{
}
void width_flag(int x, int y)
{
}
void en_queue(int x, int y)
{
}
void out_queue()
{
}
BOOL queue_not_empty()
{
}
void print_path()
{
}
void print_maze()
{
}