从现在开始,进入了设计模式的学习,那么就从简单的简单工厂模式开始吧。
简单工厂模式的实质是由一个工厂类根据传入的参数,动态决定应该创建哪一个产品类(这些产品类继承自一个父类或接口)的实例。
下面介绍一个简单的例子,计算。
首先看看UML图:
下面是代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 计算_简单工厂_
{
class Program
{
static void Main(string[] args)
{
//客户端代码
Operation oper;
oper = OperationFactory.createOperate("+");
oper.NumberA = 1;
oper.NumberB = 2;
double result= oper.GetResult();
}
//Operation运算类
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA
{
get { return _numberA; }
set { _numberA = value; }
}
public double NumberB
{
get { return _numberB; }
set { _numberB = value; }
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
class OperationAdd : Operation //加法类
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
class OperationSub : Operation//减法类
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
class OperationMul : Operation//乘法类
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
class OperationDiv : Operation//除法类
{
public override double GetResult()
{
double result = 0;
if (NumberB == 0)
throw new Exception("除数不能为零");
result = NumberA / NumberB;
return result;
}
}
public class OperationFactory//简单运算工厂类
{
public static Operation createOperate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
oper = new OperationAdd();
break;
case "-":
oper = new OperationSub();
break;
case "*":
oper = new OperationMul();
break;
case "/":
oper = new OperationDiv();
break;
}
return oper;
}
}
}
}
通过这个例子可以了解到实现了业务和界面的分离,并具有一定的灵活性,修改时只需要修改相应的位置,相应的代码段,不会影响其他的部分。