--多个table表中寻找对应key的值
function search(classes, key)
for i = 1, #classes do
local value = classes[i][key];
if value ~= nil then
return value;
end
end
end
local t1 = {name = "hehe"};
local t2 = {game = "who"};
print(search({t1, t2}, "game"));
--用于创建继承多类的子类
function createClass(...)
local parents = {...};
local child = {};
-- 设置类的元表
setmetatable(child, {
__index = function(table, key)
return search(parents, key);
end
})
-- 给类新增一个new函数,用于创建对象
function child:new()
o = {};
setmetatable(o, child);
child.__index = child;
return o;
end
-- 返回这个继承了多个类的子类
return child;
end
--上述测试用例
-- 一个精灵类
TSprite = {}
function TSprite:hello()
print("谁跟你hello!");
end
function TSprite:new()
o = {}
setmetatable(o, self);
self.__index = self;
return o;
end
-- 一个子弹类
TBullet = {}
function TBullet:fire()
print("别动,再动我就瞄不准了!");
end
function TBullet:new()
o = {}
setmetatable(o, self);
self.__index = self;
return o;
end
-- 继承了两个类的子类
local BulletSprite = createClass(TSprite, TBullet);
-- 子类的对象
local bSprite = BulletSprite:new();
bSprite:hello();
bSprite:fire()